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Cargo Scoop: Difference between revisions

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[[File:Cargo Hatch Type 6.jpg|thumb|220x220px|The inside of the Cargo Scoop on a Lakon Type 6.]]
[[File:Cargo Hatch Type 6.jpg|thumb|220x220px|The inside of the Cargo Scoop on a Lakon Type 6.]]


The '''{{PAGENAME}}''' is a standard piece of equipment which is mounted to every ship. It allows for the collection of [[Cargo Canister|Cargo Canisters]] and other materials that are floating in space. Deploying the cargo scoop and targeting a valid scoopable object will cause the target hologram to be replaced with a scoop helper interface. A deployed cargo scoop will draw 0.60 MW of power from the ship's reactor - this value can be viewed in the power manage panel as "H1 Cargo Hatch". Once collected any canisters will be deposited into [[Cargo Rack|Cargo Racks]] while raw materials will be deposited into a [[Refinery]]; if the corresponding module is not available (full or not installed) the target will not be collected.
The '''Cargo Scoop''' is a standard piece of equipment which is mounted to every ship. It allows for the collection of [[Cargo Canister]]s and other materials that are floating in space. Deploying the cargo scoop and targeting a valid scoopable object will cause the target hologram to be replaced with a scoop helper interface. A deployed cargo scoop will draw 0.60 MW of power from the ship's reactor - this value can be viewed in the power manage panel as "H1 Cargo Hatch". Once collected any canisters will be deposited into [[Cargo Rack]]s while raw materials will be deposited into a [[Refinery]]; if the corresponding module is not available (full or not installed) the target will not be collected.


==How to scoop cargo==
==How to scoop cargo==
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It is a common practice to move the cargo scoop into the last [[Module priority control|module priority group]] or to turn it off completely to free up some energy (if one is not in need of scooping cargo with hardpoints deployed). It's especially useful for small combat ships, such as [[Eagle]] or [[Viper]], with 0.6 MW being a significant percentage of the ship's power plant output.
It is a common practice to move the cargo scoop into the last [[Module priority control|module priority group]] or to turn it off completely to free up some energy (if one is not in need of scooping cargo with hardpoints deployed). It's especially useful for small combat ships, such as [[Eagle]] or [[Viper]], with 0.6 MW being a significant percentage of the ship's power plant output.


==See Also==
==See also==
* [[Commodities]] for information on legal goods
* [[Commodities]] for information on legal goods
* [[Black Market]] for information on [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] goods
* [[Black Market]] for information on [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] goods

Revision as of 10:39, 15 December 2015

File:Cargo Hatch Type 6.jpg
The inside of the Cargo Scoop on a Lakon Type 6.

The Cargo Scoop is a standard piece of equipment which is mounted to every ship. It allows for the collection of Cargo Canisters and other materials that are floating in space. Deploying the cargo scoop and targeting a valid scoopable object will cause the target hologram to be replaced with a scoop helper interface. A deployed cargo scoop will draw 0.60 MW of power from the ship's reactor - this value can be viewed in the power manage panel as "H1 Cargo Hatch". Once collected any canisters will be deposited into Cargo Racks while raw materials will be deposited into a Refinery; if the corresponding module is not available (full or not installed) the target will not be collected.

How to scoop cargo

  1. Press the corresponding button. Default: Home
  2. Position the ship so that target cargo is centered in the scoop helper interface.
  3. Fly towards the cargo, ensuring that the representation of the canister remains centered in the crosshairs.
  4. Reduce speed until movement lines in the scoop helper interface are blue. Failure to correctly align or reduce speed may damage your ship and/or your cargo.
  5. You must be at 5m or less from the cargo and it will be picked up by itself

Power management

It is a common practice to move the cargo scoop into the last module priority group or to turn it off completely to free up some energy (if one is not in need of scooping cargo with hardpoints deployed). It's especially useful for small combat ships, such as Eagle or Viper, with 0.6 MW being a significant percentage of the ship's power plant output.

See also