System Signal Sources: Difference between revisions
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:''Not to be confused with [[Unidentified Signal Source]]s, which are a subcategory of System Signal Sources.'' | :''Not to be confused with [[Unidentified Signal Source]]s, which are a subcategory of System Signal Sources.'' | ||
[[File:Peek_of_the_week_11.png|thumb|200px|A beacon floating in space]] | |||
While [[Supercruise|supercruising]] through a [[star system]] various signal types can be seen overlaid on the view of space. | While [[Supercruise|supercruising]] through a [[star system]] various signal types can be seen overlaid on the view of space. | ||
== Signal Source Types == | == Signal Source Types == | ||
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* [[Nav Beacon]] | * [[Nav Beacon]] | ||
** These locations are located close to the primary star of every inhabited star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels. | ** These locations are located close to the primary star of every inhabited star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels. | ||
==== Pirate Activity Detected ==== | |||
* [[Pirate Activity Detected]] | |||
** High threat (5-7) signal sources populated by several pirate ships from various criminal factions. These ships are heavily-armed and piloted by high-ranking pilots; some ships may also be [[Engineers|Engineered]]. | |||
==== Resource Extraction Site ==== | ==== Resource Extraction Site ==== | ||