System Signal Sources: Difference between revisions

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** The amount you get from each combat bond depends the ship you destroyed
** The amount you get from each combat bond depends the ship you destroyed
** (assuming one spawns) Earn 50,000 CR for routing a capital ship
** (assuming one spawns) Earn 50,000 CR for routing a capital ship
* [[Military Strike]]
** Created when a Power with an Ethos of combat is trying to prepare the system.
* Checkpoint
* Checkpoint
** Spawns during Civil War with one party being a controlling minor faction.
** Spawns during Civil War with one party being a controlling minor faction.
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** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.
** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.


* Weak Signal Source <sup>(Since Version 1.2)</sup>
* Weak Signal Source
** Weak signal sources *tend* to imply that few vessels are present. These most times contain salvageable cargo, almost always illicit and must be sold at black markets. Some missions require you to investigate these sites and locate specific items adrift in space.
** Weak signal sources *tend* to imply that few vessels are present. These most times contain salvageable cargo, almost always illicit and must be sold at black markets. Some missions require you to investigate these sites and locate specific items adrift in space.
* Strong Signal Source <sup>(Since Version 1.2)</sup>
* Strong Signal Source
** Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers.
** Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers.
* [[Seeking Luxuries]]
* [[Seeking Luxuries]]
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* Debris Field
* Debris Field
** Lots of debris can be found here.
** Lots of debris can be found here.
* Distress Signal <sup>(No longer in the game - Version 1.03)</sup>


** These are signals from stricken vessels that, if you are a bounty hunter or pirate, present targets that will tend to be quite strong (no puny sidewinders in these areas!). There will often be factions in these areas and you must pick a side to avoid a bounty when firing. You will be given credits for each kill specific to each conflict zone as in any other conflict zone.
*Seeking Weapons
*Seeking Weapons
**Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to 'Seeking Meds' only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations
**Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to 'Seeking Meds' only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations