System Signal Sources: Difference between revisions

m Fixed styling, changed to British words
updated Conflict Zone discription
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* [[Conflict Zone]] - can spawn as Low or High Intensity
* [[Conflict Zone]] - can spawn as Low or High Intensity
** Temporarily select a faction to represent on the battlefield and help to fight off the other
** Two factions in the system are fighting each other for influence and stations, you can temporarily align yourself to one of the factions and will receive combat bonds for the destruction of enemy ships.
** Earn 3,000 CR per kill + bounties
** The amount you get from each combat bond depends on how dificult the ship is to destroy.  Larger ships = Larger payout
** (assuming one spawns) Earn 50,000 CR for routing a capital ship
** (assuming one spawns) Earn 50,000 CR for routing a capital ship (during beta)
* Checkpoint
* Checkpoint
** Spawns during civil war with one party being a controlling minor faction.
** Spawns during civil war with one party being a controlling minor faction.