System Signal Sources: Difference between revisions

added 'Seeking weapons' signal source stub. needs further updating
m Fixed styling, changed to British words
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* Weak Signal Source <sup>(Since Version 1.2)</sup>
* Weak Signal Source <sup>(Since Version 1.2)</sup>
** Weak signal sources *tend* to imply that few vessels are present. These most times contain salvageable cargo, almost always illicit and must be sold at black markets.
** Weak signal sources *tend* to imply that few vessels are present. These most times contain salvageable cargo, almost always illicit and must be sold at black markets.
* Strong Signal Source <sup>(Since Version 1.2)</sup>
* Strong Signal Source <sup>(Since Version 1.2)</sup>
** Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers.
** Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers.
* [[Seeking Luxuries]]
* [[Seeking Luxuries]]
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** Lots of debris can be found here.
** Lots of debris can be found here.
* Distress Signal <sup>(No longer in the game - Version 1.03)</sup>
* Distress Signal <sup>(No longer in the game - Version 1.03)</sup>
 
** These are signals from stricken vessels that, if you are a bounty hunter or pirate, present targets that will tend to be quite strong (no puny sidewinders in these areas!). There will often be factions in these areas and you must pick a side to avoid a bounty when firing. You will be given credits for each kill specific to each conflict zone as in any other conflict zone.
* These are signals from stricken vessels that, if you are a bounty hunter or pirate, present targets that will tend to be quite strong (no puny sidewinders in these areas!). There will often be factions in these areas and you must pick a side to avoid a bounty when firing. You will be given credits for each kill specific to each conflict zone as in any other conflict zone.
*Seeking Weapons
*Seeking Weapons
**Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to 'Seeking Meds' only in this case weapons are the items being sought. Further investigation is needed to ascertian if armor and all weapon types can be sold at these locations
**Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to 'Seeking Meds' only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations