System Colonisation: Difference between revisions

Expanded the claims section with more details to make the sentences less choppy.
Add info on how to produce CMM Composite and link to a market estimation tool. Remove obsolete information.
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Commander Wartface has [https://forums.frontier.co.uk/threads/constructing-a-specific-economy.637363 posted research in the forums that looks useful].
Commander Wartface has [https://forums.frontier.co.uk/threads/constructing-a-specific-economy.637363 posted research in the forums that looks useful].
==== Government Type ====
 
==== How To Get CMM Composite ====
If you want your system to generate [[CMM Composite]], you'll need to set up one of the following: 
 
# Rocky body '''without''' geological signals, biological signals, or terraforming.  (Vulcanism and rings are acceptable.) This gives a base economy of Refinery + 1.0.  Building a Surface - Planetary Port - Outpost Civilian or Surface - Planetary Port - Port will produce [[CMM Composite]].  There's a bonus if the system's reserves level is Major or Pristine, and a penalty for Low or Depleted reserves.
# High Metal Content body '''without''' geological signals, biological signals, or terraforming.  (Vulcanism and rings are acceptable.)  This gives a base economy of Extraction + 1.0.  You will need to build one of the Planetary Ports with Colony economy (Outpost Civilian or Port) and then build one or more Refineries.
 
Do not build Industrial, Military, or High Tech facilities on or above the body, as they can quickly consume the [[CMM Composite]] production.
 
If you plan to build many Military, Industrial, or High Tech facilities in the system, you may need to build a second Planetary Port on your Refinery body:  only the first Planetary Port will be penalized by the weak links from the other facilities.  The second Planetary Port will just receive the strong links from the Refineries.
 
For a long discussion on this, see [https://forums.frontier.co.uk/threads/requirements-to-produce-cmm-composites.637152/ this post in the forums].
 
==== Estimate Market Production ====
If you calculate the weights of the various economies (including weak links) for a port, you can [https://cdb.sotl.org.uk/specialisation/hybrid use this tool to get an estimate] of the supply & demand ratios between commodities.  Positive values indicate the market should sell the commodity, and negative values indicate market imports.  For instance, my featureless Rocky body with a Planetary Civilian Outpost has economies of Refinery + 1.4, Agriculture + 0.25, Military + 0.25, High Tech + 0.1, and Industry + 0.05.  Entering those numbers into the tool, it tells me the "normal" ratio of CMM Composite at the Civilian Outpost is 27.9.  This means I should have plenty of CMM Composite available for other facility construction.  (Note: Every time you recalculate the economy, you'll need to reselect the number of items to show.) 
 
==Government Type==
In that same [https://www.youtube.com/watch?v=Ptbm36DMl9Y video], [https://www.youtube.com/@Astyrrean Mechan] suggests the government type of the faction that controls the port also affects the market: if a government type lists a commodity as illegal, it won't be available in the market.
In that same [https://www.youtube.com/watch?v=Ptbm36DMl9Y video], [https://www.youtube.com/@Astyrrean Mechan] suggests the government type of the faction that controls the port also affects the market: if a government type lists a commodity as illegal, it won't be available in the market.


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According to an official announcement<ref>https://forums.frontier.co.uk/threads/elite-dangerous-colonisation-facilities-markets.635519/</ref> on the forum, the economy from a construction specifically affects the markets of starports on or orbiting the same body.
According to an official announcement<ref>https://forums.frontier.co.uk/threads/elite-dangerous-colonisation-facilities-markets.635519/</ref> on the forum, the economy from a construction specifically affects the markets of starports on or orbiting the same body.
There are also reports that only a commodity market in orbital slot 0 will be affected by economic influences of facilities at that body.
==== Suspected issues ====
It appears likely, given the wording in the announcement about starport economies, a Refinery (for example) on moon B would not affect starports on moon A or any other body in the system. 


There are also reports that only a commodity market in orbital slot 0 will be affected by economic influences of facilities at that body.
There are also reports that only a commodity market in orbital slot 0 will be affected by economic influences of facilities at that body.