Supercruise: Difference between revisions

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* The blue lines in Supercruise are indicators of a planet - As the circles spread outwards from the center your ship is getting closer.
* The orange lines in Supercruise are indicators of stellar body orbits.
* You can not use Supercruise to travel between systems. Attempting to do so just takes your ship to a dummy marker (floating in empty space) for that system. You can neither see, nor interact with, any of the objects in that other system until you commit a proper hyperspace jump. (technical limitation of the game)
* Turn rates are fastest at 50% throttle (inside of blue zone), just like they are in normal space, and are not affected by Thruster class.
 
==Other info==
* Maximum Supercruise speed (when not affected by stellar bodies) is 2,001c and takes 57 min to reach.[[File:From HR 7729 to HIP 99940.jpg|thumb|Supercruised to another system.]]
** It would take 4h 22m 51s to travel 1 light year at maximum Supercruise speed.
* Using Supercruise to attempt to travel between systems will just result in you traveling a very long distance, as you '''will not''' actually switch which system you are in, as you currently '''cannot '''change systems using Supercruise. The game is unable to lazyload a new starsystem for you, only trough a "loading screen".
* QUICKER SUPERCRUISE: To get to your destination as fast as possible you need to manage the countdown timer (under the icon) versus your throttle instead of watching the bars on the left.
** Keep your throttle at 100% until the timer reaches 7 seconds, then throttle back to 75% (marked by the blue sector on your throttle gauge). If you're flying next to a celestial body on your way to your destination.
*** Optionally, when you're about 30 Mm <span style="font-weight:normal;">(0.1 Ls) </span>from your destination manage your throttle so your speed roughly equals the square root of the distance (e.g. if you're 25 Mm away, you want to be moving at 5 Mm/s, 16 Mm - 4 Mm/s, etc.). Once you reach that threshold, throttle down completely and you should hit the safe disengage speed and distance at the same time. Note that this doesn't leave you much time to press the disengage button.
*** General missing speed is 6 seconds on the timer, after this your speed will be too high for proper slowing down. The FSD will try to correct itself with higher pitch noice, but you may overshoot anyway.
** Leverage planets' gravity wells to your advantage: flying next to a planet will slow you down considerably. The closer you are to the planet, the greater the effect. Keeping your throttle at 100% reduces the effectiveness of the maneuver but also reduces the risk of getting stuck in a planet's sphere of influence.
** Navlocking onto your wingmate's wake negates the need to slow down or disengage your FSD manually.