Supercruise: Difference between revisions

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* Maximum Supercruise speed (when not affected by stellar bodies) is 2,001c and takes 57 min to reach.[[File:From HR 7729 to HIP 99940.jpg|thumb|Supercruised to another system.]]
* Maximum Supercruise speed (when not affected by stellar bodies) is 2,001c and takes 57 min to reach.[[File:From HR 7729 to HIP 99940.jpg|thumb|Supercruised to another system.]]
** It would take 4h 22m 51s to travel 1 light year at maximum Supercruise speed.
** It would take 4h 22m 51s to travel 1 light year at maximum Supercruise speed.
* Using Supercruise to attempt to travel between systems will just result in you traveling a very long distance, as you '''will not''' actually switch which system you are in, as you currently '''cannot '''change systems using Supercruise.
* Using Supercruise to attempt to travel between systems will just result in you traveling a very long distance, as you '''will not''' actually switch which system you are in, as you currently '''can not '''change systems using Supercruise.
* QUICKER SUPERCRUISE:  To get to your destination as fast as possible you need to manage the countdown timer (under the icon) versus your throttle instead of watching the bars on the left.
* QUICKER SUPERCRUISE:  To get to your destination as fast as possible you need to manage the countdown timer (under the icon) versus your throttle instead of watching the bars on the left.
** Keep your throttle at 100% until the timer reaches 7 seconds, then throttle back to 75% (marked by the blue sector on your throttle gauge). If you're flying next to a celestial body on your way to your destination you might get a "Slow Down" warning, but if the timer hasn't hit the 7-second mark yet you can safely ignore it.
** Keep your throttle at 100% until the timer reaches 7 seconds, then throttle back to 75% (marked by the blue sector on your throttle gauge). If you're flying next to a celesistial body on your way to your destination you might get a "Slow Down" warning, but if the timer hasn't hit the 7-second mark yet you can safely ignore it.
*** Optionally, when you're about 30 Mm <span style="font-weight:normal;">(0.1 Ls) </span>from your destination manage your throttle so your speed roughly equals the square root of the distance (e.g. if you're 25 Mm away, you want to be moving at 5 Mm/s, 16 Mm - 4 Mm/s, etc.). Once you reach that threshold, throttle down completely and you should hit the safe disengage speed and distance at the same time. Note that this doesn't leave you much time to press the disengage button.
*** Optionally, when you're about 30 Mm <span style="font-weight:normal;">(0.1 Ls) </span>from your destination manage your throttle so your speed roughly equals the square root of the distance (e.g. if you're 25 Mm away, you want to be moving at 5 Mm/s, 16 Mm - 4 Mm/s, etc.). Once you reach that threshold, throttle down completely and you should hit the safe disengage speed and distance at the same time. Note that this doesn't leave you much time to press the disengage button.
** Leverage planets' gravity wells to your advantage: flying next to a planet will slow you down considerably. The closer you are to the planet, the greater the effect. Keeping your throttle at 100% reduces the effectiveness of the maneuver but also reduces the risk of getting stuck in a planet's sphere of influence.
** Leverage planets' gravity wells to your advantage: flying next to a planet will slow you down considerably. The closer you are to the planet, the greater the effect. Keeping your throttle at 100% reduces the effectiveness of the maneuver but also reduces the risk of getting stuck in a planet's sphere of influence.