Supercruise: Difference between revisions
Undo revision 36645 by 97.124.103.112 (talk) |
|||
| Line 1: | Line 1: | ||
Supercruise is a method of "fast travel" within planetary systems. A ship that is in Supercruise is using its [[Frame Shift Drive]] to accelerate to speeds from 30 kilometers-per-second to superluminal (faster-than-light), allowing a ship to cross entire solar-systems in a relatively short amount of time. | |||
In Supercruise, speeds are typically measured in multiples of the speed of light, represented as '''C''' or in Megameters, represented as '''Mm '''(1C = 300Mm/s). A ship that is traveling at 1c is therefore traveling at the speed of light. Speeds in Supercruise are highly dependent on distance from bodies of mass, and achieving higher speeds is only possible by distancing oneself from large bodies of mass. | In Supercruise, speeds are typically measured in multiples of the speed of light, represented as '''C''' or in Megameters, represented as '''Mm '''(1C = 300Mm/s). A ship that is traveling at 1c is therefore traveling at the speed of light. Speeds in Supercruise are highly dependent on distance from bodies of mass, and achieving higher speeds is only possible by distancing oneself from large bodies of mass. | ||
| Line 18: | Line 18: | ||
===Safe Disengage=== | ===Safe Disengage=== | ||
The following circumstances end Supercruise in a Safe Disengage. | The following circumstances end Supercruise in a Safe Disengage. In all cases, the Frame Shift Drive has a safety cooldown of 10 seconds before it may be charged again and the act of ending Supercruise does not damage any part of the ship. | ||
# Pressing the Supercruise button while traveling slower than 1 Mm/s. | # Pressing the Supercruise button while traveling slower than 1 Mm/s. Without a Destination Lock (see below), the ship simply drops to normal flight wherever the Supercruise button was pressed. | ||
# Destination Lock: if the ship has a targeted destination, that destination is within a cone ahead of the ship, the destination is less than 1 Mm away, and the ship is moving slower than 1 Ms/s, then pressing the Supercruise button will drop the ship to normal flight somewhere within several kilometers of the destination. | # Destination Lock: if the ship has a targeted destination, that destination is within a cone ahead of the ship, the destination is less than 1 Mm away, and the ship is moving slower than 1 Ms/s, then pressing the Supercruise button will drop the ship to normal flight somewhere within several kilometers of the destination. | ||
# Submitting to Interdiction: Going to zero throttle during Supercruise while simultaneously being the target of an FSD Interdiction. | # Submitting to Interdiction: Going to zero throttle during Supercruise while simultaneously being the target of an FSD Interdiction. Note that this is also a Safe Disengage for whoever is committing the interdiction. | ||
# Crossing an "IMPACT" surface while traveling slower than 1 Mm/s. | # Crossing an "IMPACT" surface while traveling slower than 1 Mm/s. All planetary, stellar, and singular objects are surrounded by a spherical impact surface. Planetary rings are also surrounded by impact surfaces, but these surfaces are not spherical. | ||
===Emergency Drop=== | ===Emergency Drop=== | ||
The following circumstances end Supercruise in an Emergency Drop. | The following circumstances end Supercruise in an Emergency Drop. In all cases, the ship's hull and all modules take 1% to 2% damage (without exception) and the Frame Shift Drive has a safety cooldown of 40 seconds (unless otherwise noted). | ||
# Pressing the Supercruise button twice in rapid succession while traveling faster than 1 Mm/s. | # Pressing the Supercruise button twice in rapid succession while traveling faster than 1 Mm/s. Pressing once only gives a warning that a Safe Disengage is not possible. | ||
# Successful Interdiction: If the target of an FSD Interdiction fails to evade or submit, then both the interdictor and the target suffer an Emergency Drop. | # Successful Interdiction: If the target of an FSD Interdiction fails to evade or submit, then both the interdictor and the target suffer an Emergency Drop. | ||
# Failed Interdiction: If the target of an FSD Interdiction successfully evades interdiction, then the interdictor (but not the target) suffers an Emergency Drop. | # Failed Interdiction: If the target of an FSD Interdiction successfully evades interdiction, then the interdictor (but not the target) suffers an Emergency Drop. | ||
# Crossing an "IMPACT" surface while traveling faster than 1 Mm/s. | # Crossing an "IMPACT" surface while traveling faster than 1 Mm/s. This case invokes a 10-second cooldown instead of a 40-second cooldown. | ||
==Notes== | ==Notes== | ||