Supercruise: Difference between revisions
corrected equation (1C = 300Mm/s) |
Added details on how supercruise ends. |
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# Keep an eye on where your Target Information is displayed - Try to get the vertical orange lines within the blue sections at the same time | # Keep an eye on where your Target Information is displayed - Try to get the vertical orange lines within the blue sections at the same time | ||
# Press the Supercruise button again to disengage Supercruise mode | # Press the Supercruise button again to disengage Supercruise mode | ||
==Exiting Supercruise== | |||
There are a number of circumstances under which Supercruise may be exited, but they all fall under two general categories: Safe Disengage and Emergency Drop. | |||
===Safe Disengage=== | |||
The following circumstances end Supercruise in a Safe Disengage. In all cases, the Frame Shift Drive has a safety cooldown of 10 seconds before it may be charged again and the act of ending Supercruise does not damage any part of the ship. | |||
# Pressing the Supercruise button while traveling slower than 1 Mm/s. Without a Destination Lock (see below), the ship simply drops to normal flight wherever the Supercruise button was pressed. | |||
# Destination Lock: if the ship has a targeted destination, that destination is within a cone ahead of the ship, the destination is less than 1 Mm away, and the ship is moving slower than 1 Ms/s, then pressing the Supercruise button will drop the ship to normal flight somewhere within several kilometers of the destination. | |||
# Submitting to Interdiction: Going to zero throttle during Supercruise while simultaneously being the target of an FSD Interdiction. Note that this is also a Safe Disengage for whoever is committing the interdiction. | |||
# Crossing an "IMPACT" surface while traveling slower than 1 Mm/s. All planetary, stellar, and singular objects are surrounded by a spherical impact surface. Planetary rings are also surrounded by impact surfaces, but these surfaces are not spherical. | |||
===Emergency Drop=== | |||
The following circumstances end Supercruise in an Emergency Drop. In all cases, the ship's hull and all modules take 1% to 2% damage (without exception) and the Frame Shift Drive has a safety cooldown of 40 seconds (unless otherwise noted). | |||
# Pressing the Supercruise button twice in rapid succession while traveling faster than 1 Mm/s. Pressing once only gives a warning that a Safe Disengage is not possible. | |||
# Successful Interdiction: If the target of an FSD Interdiction fails to evade or submit, then both the interdictor and the target suffer an Emergency Drop. | |||
# Failed Interdiction: If the target of an FSD Interdiction successfully evades interdiction, then the interdictor (but not the target) suffers an Emergency Drop. | |||
# Crossing an "IMPACT" surface while traveling faster than 1 Mm/s. This case invokes a 10-second cooldown instead of a 40-second cooldown. | |||
==Notes== | ==Notes== | ||
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* The blue lines in Supercruise are indicators of a planet - As the circles spread outwards from the center your ship is getting closer. | * The blue lines in Supercruise are indicators of a planet - As the circles spread outwards from the center your ship is getting closer. | ||
* The orange lines in Supercruise are indicators of stellar body orbits. | * The orange lines in Supercruise are indicators of stellar body orbits. | ||
* You can not use Supercruise to travel between systems. | * You can not use Supercruise to travel between systems. Attempting to do so just takes your ship to a dummy marker (floating in empty space) for that solar system. You can neither see, nor interact with, any of the objects in that other solar system until you commit a proper hyperspace jump. | ||
==Trivia== | ==Trivia== | ||