Supercruise: Difference between revisions

corrected equation (1C = 300Mm/s)
Added details on how supercruise ends.
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# Keep an eye on where your Target Information is displayed - Try to get the vertical orange lines within the blue sections at the same time
# Keep an eye on where your Target Information is displayed - Try to get the vertical orange lines within the blue sections at the same time
# Press the Supercruise button again to disengage Supercruise mode
# Press the Supercruise button again to disengage Supercruise mode
==Exiting Supercruise==
There are a number of circumstances under which Supercruise may be exited, but they all fall under two general categories: Safe Disengage and Emergency Drop.
===Safe Disengage===
The following circumstances end Supercruise in a Safe Disengage.  In all cases, the Frame Shift Drive has a safety cooldown of 10 seconds before it may be charged again and the act of ending Supercruise does not damage any part of the ship.
# Pressing the Supercruise button while traveling slower than 1 Mm/s.  Without a Destination Lock (see below), the ship simply drops to normal flight wherever the Supercruise button was pressed.
# Destination Lock: if the ship has a targeted destination, that destination is within a cone ahead of the ship, the destination is less than 1 Mm away, and the ship is moving slower than 1 Ms/s, then pressing the Supercruise button will drop the ship to normal flight somewhere within several kilometers of the destination.
# Submitting to Interdiction: Going to zero throttle during Supercruise while simultaneously being the target of an FSD Interdiction.  Note that this is also a Safe Disengage for whoever is committing the interdiction.
# Crossing an "IMPACT" surface while traveling slower than 1 Mm/s.  All planetary, stellar, and singular objects are surrounded by a spherical impact surface.  Planetary rings are also surrounded by impact surfaces, but these surfaces are not spherical.
===Emergency Drop===
The following circumstances end Supercruise in an Emergency Drop.  In all cases, the ship's hull and all modules take 1% to 2% damage (without exception) and the Frame Shift Drive has a safety cooldown of 40 seconds (unless otherwise noted).
# Pressing the Supercruise button twice in rapid succession while traveling faster than 1 Mm/s.  Pressing once only gives a warning that a Safe Disengage is not possible.
# Successful Interdiction: If the target of an FSD Interdiction fails to evade or submit, then both the interdictor and the target suffer an Emergency Drop.
# Failed Interdiction: If the target of an FSD Interdiction successfully evades interdiction, then the interdictor (but not the target) suffers an Emergency Drop.
# Crossing an "IMPACT" surface while traveling faster than 1 Mm/s.  This case invokes a 10-second cooldown instead of a 40-second cooldown.


==Notes==
==Notes==
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* The blue lines in Supercruise are indicators of a planet - As the circles spread outwards from the center your ship is getting closer.
* The blue lines in Supercruise are indicators of a planet - As the circles spread outwards from the center your ship is getting closer.
* The orange lines in Supercruise are indicators of stellar body orbits.
* The orange lines in Supercruise are indicators of stellar body orbits.
* You can not use Supercruise to travel between systems.
* You can not use Supercruise to travel between systems. Attempting to do so just takes your ship to a dummy marker (floating in empty space) for that solar system. You can neither see, nor interact with, any of the objects in that other solar system until you commit a proper hyperspace jump.


==Trivia==
==Trivia==