System Colonisation: Difference between revisions
mNo edit summary |
Added "IMPORTANT NOTE" in construct section. Feel free to modify any inaccurate information, just wanted to give a heads up to players |
||
| Line 18: | Line 18: | ||
The Architect can leave the system in whatever state and return later. Once the system architect moves on, the system development stays as it is with an active [[Background Simulation|BGS]].<ref name=":6" /> You stay the System Architect of all your colonies forever.<ref name=":6" /> You can return to edit, add more to one of your old colonies.<ref name=":6" /> There are no colony upkeep costs<ref name=":6" /> | The Architect can leave the system in whatever state and return later. Once the system architect moves on, the system development stays as it is with an active [[Background Simulation|BGS]].<ref name=":6" /> You stay the System Architect of all your colonies forever.<ref name=":6" /> You can return to edit, add more to one of your old colonies.<ref name=":6" /> There are no colony upkeep costs<ref name=":6" /> | ||
IMPORTANT NOTE: As of current game version, when selecting a construction slot and after giving confirmation, THE STARPORT/FACILITY WILL ALWAYS BE CONSTRUCTED IN THE LOWEST AVAILABLE SLOT, regardless of the slot it was selected from the player beforhand. Example: if you selected the slot 1 for the construction, but slot 0 is empty, the construction WILL BE PUT IN THE FIRST EMPTY SLOT which is slot 0. THERE IS, AS OF NOW, NO UNDO OPTION. | |||
===Colony Tech Tree=== | ===Colony Tech Tree=== | ||