System Colonisation: Difference between revisions
m lets you |
No edit summary |
||
| Line 7: | Line 7: | ||
== Claim == | == Claim == | ||
[[File:Colonisation Ship ED.jpg|250px|thumb|Colonisation ship]] | [[File:Colonisation Ship ED.jpg|250px|thumb|Colonisation ship]] | ||
The player must find an unpopulated system within 10 light years.<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> You can scan a [[star system]] in advance to see the number of slots that are available for construction.<ref name=":5" /> Some systems | The player must find an unpopulated system within 10 light years.<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> You can scan a [[star system]] in advance to see the number of slots that are available for construction.<ref name=":5" /> Some systems are more valuable for construction.<ref name=":5" /> The player must purchase a claim with [[credits]] from a [[Colonisation Contact]] (CC).<ref name=":4" /> The CC is a member of a [[:Category:Factions|faction]] in a populated system in [[Core Systems|The Bubble]].<ref name=":4" /> A [[Nav Beacon|Colonisation Beacon]] must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" /> | ||
Then a [[Colonisation Ship]] (CS) arrives in the system.<ref name=":4" /> It is bigger than a [[Drake-Class Carrier]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> The player must deliver a list of items to the CS which depends on the starport type.<ref name=":4" /> It is a hub to work on in the system.<ref name=":2" /> Logistics is key to build a starport by transporting [[materials]] into the system.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> The starport | Then a [[Colonisation Ship]] (CS) arrives in the system.<ref name=":4" /> It is bigger than a [[Drake-Class Carrier]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> The player must deliver a list of items to the CS which depends on the starport type.<ref name=":4" /> It is a hub to work on in the system.<ref name=":2" /> Logistics is key to build a starport by transporting [[materials]] into the system.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> The starport appear in partial construction and are finished after the weekly server tick.<ref name=":4" /> If it's not done within the time limit then all progress is lost.<ref name=":4" /> The station under construction appears as an abandoned [[starport]] with inactive vendors and services.<ref name=":12">[https://www.youtube.com/watch?v=SAD2A9ifeYs ELITE DANGEROUS - Colonization In-Depth Look] - Commander Exorcist - YouTube - 27 Nov 2024</ref> | ||
Once the primary starport is built, the colonisation beacon becomes a [[Nav Beacon|nav beacon]].<ref name=":4" /> A new Colonisation Contact will appear in the completed starport.<ref name=":5" /> You'll have the option to claim and colonize another system by contacting the Colonisation Contact.<ref name=":4" /> You can own more than 1 star system.<ref name=":5" /> You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" /> | Once the primary starport is built, the colonisation beacon becomes a [[Nav Beacon|nav beacon]].<ref name=":4" /> A new Colonisation Contact will appear in the completed starport.<ref name=":5" /> You'll have the option to claim and colonize another system by contacting the Colonisation Contact.<ref name=":4" /> You can own more than 1 star system.<ref name=":5" /> You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" /> | ||
| Line 22: | Line 22: | ||
You can fly around on a [[Planets|planet]] and choose a custom location to build a facility.<ref name=":5" /> Rotate and place facilities on a planet with a holographic view.<ref name=":4" /> The available slots for additional development are predetermined by the system.<ref name=":4" /> After choosing a facility there will be a ground-based construction site.<ref name=":4" /> Deliver all the goods then the surface facility will appear.<ref name=":4" /><ref name=":5" /> The available surface facilities are from [[Elite Dangerous: Odyssey|Odyssey]] and [[Elite Dangerous: Horizons|Horizons]].<ref name=":5" /> Some facilities give population buffs.<ref name=":5" /> | You can fly around on a [[Planets|planet]] and choose a custom location to build a facility.<ref name=":5" /> Rotate and place facilities on a planet with a holographic view.<ref name=":4" /> The available slots for additional development are predetermined by the system.<ref name=":4" /> After choosing a facility there will be a ground-based construction site.<ref name=":4" /> Deliver all the goods then the surface facility will appear.<ref name=":4" /><ref name=":5" /> The available surface facilities are from [[Elite Dangerous: Odyssey|Odyssey]] and [[Elite Dangerous: Horizons|Horizons]].<ref name=":5" /> Some facilities give population buffs.<ref name=":5" /> | ||
== Economy == | == Economy == | ||
All facilities are interlinked with the system [[Market Economy|economy]].<ref name=":5" /> The facility types that you place | All facilities are interlinked with the system [[Market Economy|economy]].<ref name=":5" /> The facility types that you place dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> Mining facilities means the local economy will be a mining economy.<ref name=":5" /> Same for agriculture etc.<ref name=":5" /> This determines the goods for construction and economic output such as high-tech or agribusiness.<ref name=":3" /><ref name=":4" /> The economic progression requires smaller locations first to support large locations.<ref name=":4" /> The ports bring in population and economic drive.<ref name=":5" /> An anarchy system has reduced security.<ref name=":5" /> | ||
== Factions == | == Factions == | ||
SC is seamlessly connected with [[Powerplay]] and the [[Background Simulation]].<ref name=":4" /> Unpopulated systems are unaligned. A newly colonized system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased.<ref name=":4" /> So if you buy a claim from a preferred faction then it will be brought over to your system.<ref name=":5" /> If a different [[Powerplay]] faction conquers the system then the architect | SC is seamlessly connected with [[Powerplay]] and the [[Background Simulation]].<ref name=":4" /> Unpopulated systems are unaligned. A newly colonized system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased.<ref name=":4" /> So if you buy a claim from a preferred faction then it will be brought over to your system.<ref name=":5" /> If a different [[Powerplay]] faction conquers the system then the architect remains in control of the system development and resources.<ref name=":4" /> The architect stays the same forever.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> Your faction would lose influence in the system. Anyone can enter the system.<ref name=":5" /> | ||
While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create a new civilization. Each system has an associated value. Every system is unique to some extend which | While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create a new civilization. Each system has an associated value. Every system is unique to some extend which is represented in system colonisation. This can influence your system of choice.<ref name=":2" /> Built-up systems can influence the political state of the game based on the facilities.<ref name=":3" /> | ||
== Expansion == | == Expansion == | ||
| Line 45: | Line 45: | ||
* No limit for how many systems you can be the Architect, assuming you met the initial conditions per system.<ref name=":6" /> | * No limit for how many systems you can be the Architect, assuming you met the initial conditions per system.<ref name=":6" /> | ||
* If you want to colonize with your faction, your faction must be within range of the system that you want to colonize. So you may need to use the BGS to get them in range.<ref name=":6" /> | * If you want to colonize with your faction, your faction must be within range of the system that you want to colonize. So you may need to use the BGS to get them in range.<ref name=":6" /> | ||
* Commander name | * Commander name is displayed in the system.<ref name=":6" /> | ||
* These are PVE activities. Players cannot blockade, attack or destroy a colonized system.<ref name=":6" /> | * These are PVE activities. Players cannot blockade, attack or destroy a colonized system.<ref name=":6" /> | ||
* No tool to create a trade route, but you can affect trade by setting the economy of the systems.<ref name=":6" /> | * No tool to create a trade route, but you can affect trade by setting the economy of the systems.<ref name=":6" /> | ||