System Colonisation: Difference between revisions
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== Factions == | == Factions == | ||
SC is seamlessly connected with [[Powerplay | SC is seamlessly connected with [[Powerplay]] and the [[Background Simulation]].<ref name=":4" /> Unpopulated systems are unaligned. A newly colonized system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased.<ref name=":4" /> So if you buy a claim from a preferred faction then it will be brought over to your system.<ref name=":5" /> If a different [[Powerplay]] faction conquers the system then the architect will remain in control of the system development and resources.<ref name=":4" /> The architect stays the same forever.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> Your faction would lose influence in the system. Anyone can enter the system.<ref name=":5" /> | ||
While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create a new civilization. Each system has an associated value. Every system is unique to some extend which will be represented in system colonisation. This can influence your system of choice.<ref name=":2" /> Built-up systems can influence the political state of the game based on the facilities.<ref name=":3" /> | While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create a new civilization. Each system has an associated value. Every system is unique to some extend which will be represented in system colonisation. This can influence your system of choice.<ref name=":2" /> Built-up systems can influence the political state of the game based on the facilities.<ref name=":3" /> | ||