System Colonisation: Difference between revisions
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The player must find an unpopulated system within 10 light years.<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> The player must purchase a claim with [[credits]] from a Colonisation Contact (CC).<ref name=":4" /> The CC is in a populated system in [[Core Systems|The Bubble]].<ref name=":4" /> A Colonisation Beacon must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" />
Then a [[System Colonisation Ship|Colonisation Ship]] (CS) arrives in the system.<ref name=":4" /> It is bigger than a [[Drake-Class Carrier]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> The player must deliver a list of items to the CS which depends on the starport type
Once the primary starport is built, the colonisation beacon becomes a [[Nav Beacon|nav beacon]].<ref name=":4" /> You'll have the option to claim and colonize another system by contacting a new Colonisation Contact.<ref name=":4" /> You can own more than 1 star system. You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" />
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