System Colonisation: Difference between revisions

m System Architect.
Added new stream info
Line 2: Line 2:
[[File:Space Depot ED.jpg|thumb|300px|Space Depot]]
[[File:Space Depot ED.jpg|thumb|300px|Space Depot]]


'''System Colonisation''' is an upcoming, brand-new feature for [[Elite Dangerous: Odyssey|ED: Odyssey]]. Claim [[Star system|star systems]] with player-led, free-form expansion in the [[galaxy]].<ref name=":1">[https://www.facebook.com/photo/?fbid=960279442800789 System Colonisation] - Elite Dangerous, Facebook Page - 30 October 2024</ref> [[Core Systems|The Bubble]] is no longer static.<ref name=":1" />
'''System Colonisation''' is an upcoming, brand-new feature for [[Elite Dangerous: Odyssey|ED: Odyssey]]. Claim [[Star system|star systems]] with player-led, free-form expansion in the [[galaxy]].<ref name=":1">[https://www.facebook.com/photo/?fbid=960279442800789 System Colonisation] - Elite Dangerous, Facebook Page - 30 October 2024</ref> [[Core Systems|The Bubble]] is no longer static.<ref name=":1" /> This can be done by an individual [[commander]] or a group.<ref name=":2" />


== Overview ==
== Claim ==
A player who owns or claims a system is called a [[System Architect]].<ref name=":2" /> This can be done by an individual [[commander]] or a group.<ref name=":2" />
The player must find an unpopulated system within 10 light years and claim it.<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> The player must purchase a claim with [[credits]] from a Colonisation Contact (CC).<ref name=":4" /> The CC is in a populated system in [[Core Systems|The Bubble]].<ref name=":4" /> A Colonisation Beacon must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within 24 hours then the claim is revoked.<ref name=":4" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" />  


The player must find an unpopulated system within a certain distance and claim it as their own.  Then move a [[System Colonisation Ship]] to the system. It is bigger than a [[Drake-Class Carrier]], close to the size of a [[Station|space station]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> Then establish and build a Space Depot (starport) in that system. It is a hub to work on in the system. Logistics is of key importance to transport [[materials]] into the system to build a starport.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref>
Then a [[System Colonisation Ship|Colonisation Ship]] (CS) arrives in the system.<ref name=":4" /> It is bigger than a [[Drake-Class Carrier]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> The player must deliver a list of items to the CS which depends on the type of starport.<ref name=":4" /> It is a hub to work on in the system.<ref name=":2" /> Logistics is of key importance to transport [[materials]] into the system to build a starport.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> Then the starport will appear in partial construction and be finished after a weekly server tick.<ref name=":4" /> If it's not done within the time limit then all progress is lost.<ref name=":4" />


Once the starport is built, you can expand the system. You have direct influence in placing existing assets, starport, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The facility types that you put down will dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> This determines the economic output such as high-tech or agribusiness.<ref name=":3" />
Once the primary starport is built, the colonisation beacon becomes a [[Nav Beacon|nav beacon]].<ref name=":4" /> You'll have the option to claim and colonize another system by contacting a new Colonisation Contact.<ref name=":4" /> You can own more than 1 star system. You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" />


You can own more than 1 star system. The primary starport in 1 system must be completed before you can claim another system. You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" />  
== Construct ==
The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starport, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. Rotate and place buildings on a planet with a holographic view.<ref name=":4" /> The available slots are predetermined by the system.<ref name=":4" /> After choosing a building there will be a construction site.<ref name=":4" /> Goods must be delivered to complete the building.<ref name=":4" /> The facility types that you place will dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> The economic progression requires smaller locations first to support large locations.<ref name=":4" /> This determines the goods for construction and economic output such as high-tech or agribusiness.<ref name=":3" /><ref name=":4" />


SC is connected to [[Powerplay|Powerplay 2]] and the [[Stellar Forge]]. While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create new systems, civilizations for the Power. Each system has an associated value. Every system is unique to some extend which will be represented in system colonisation. This can influence your system of choice.<ref name=":2" /> Built-up systems can influence the political state of the game based on the constructions.<ref name=":3" />  
== Factions ==
SC is connected to [[Powerplay|Powerplay 2]] and the [[Stellar Forge]].<ref name=":4" /> Unpopulated systems are unaligned. A newly colonized system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased.<ref name=":4" /> If a different [[Powerplay]] faction conquers the system then the architect will remain in control of system development.<ref name=":4" />


Expanding [[Core Systems|The Bubble]] can have a galaxy wide effect. For example new trade routes for [[Trader|traders]], new hubs for [[Explorer|explorers]] that you can use as a home base before going into deep space.<ref name=":2" />  
While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create new systems, civilizations for the Power. Each system has an associated value. Every system is unique to some extend which will be represented in system colonisation. This can influence your system of choice.<ref name=":2" /> Built-up systems can influence the political state of the game based on the constructions.<ref name=":3" />
 
More details will be disclosed during [[Frontier Unlocked]] #11 on 27 November 2024.


== Expansion ==
Expanding [[Core Systems|The Bubble]] can have a galaxy wide effect. For example new trade routes for [[Trader|traders]], new hubs for [[Explorer|explorers]] that you can use as a home base before going into deep space.<ref name=":2" /> By having mini-Bubbles with various economies you can haul goods faster to build new colonies.<ref name=":4" />
== Features ==
== Features ==
A list of features:
A list of features: