Elite Dangerous: Difference between revisions
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David Braben said, ''"When we first greenlit Elite: Dangerous, there were no other major space games since Freelancer. Now, there are dozens. So, I think we've succeeded. We've brought the genre back to life. And we've proven there's quite a lot of demand for this sort of game. Yes, it's niche, but it's quite a big niche."''<ref name=":9" /> | David Braben said, ''"When we first greenlit Elite: Dangerous, there were no other major space games since Freelancer. Now, there are dozens. So, I think we've succeeded. We've brought the genre back to life. And we've proven there's quite a lot of demand for this sort of game. Yes, it's niche, but it's quite a big niche."''<ref name=":9" /> | ||
[[Frontier Developments|Frontier]] had been working on the game as a "skunk-works" background activity for some time prior to its Kickstarter launch. Other projects were prioritized. It ''“...has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits”''<ref name=":10" /> Elite Dangerous uses Frontier's own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.<ref>[ | [[Frontier Developments|Frontier]] had been working on the game as a "skunk-works" background activity for some time prior to its Kickstarter launch. Other projects were prioritized. It ''“...has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits”''<ref name=":10" /> Elite Dangerous uses Frontier's own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.<ref>[https://www.frontier.co.uk/node/639 Frontier: COBRA DEVELOPMENT TECHNOLOGY & TOOLS]</ref> | ||
=== Kickstarter === | === Kickstarter === | ||