Icons legend/Ship Status Indicators: Difference between revisions

m Different fix for table width not be blocked by thumb img.
m Centered all the icons
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! scope="col" |Sources
! scope="col" |Sources
|-
|-
|[[File:Corrosion.svg|20x20px]]
|[[File:Corrosion.svg|20x20px|center]]
|Corrosion
|Corrosion
|The Hull is reduced by 20 points and incoming damage is increased by a quarter.
|The Hull is reduced by 20 points and incoming damage is increased by a quarter.
|[[Corrosive Shell]]
|[[Corrosive Shell]]
|-
|-
|[[File:Engine-disruption.svg|20x20px]]
|[[File:Engine-disruption.svg|20x20px|center]]
|Engine Disruption
|Engine Disruption
|Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed.
|Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed.
|[[Drag Munitions]]
|[[Drag Munitions]]
|-
|-
|[[File:Engine-reboot.svg|20x20px]]
|[[File:Engine-reboot.svg|20x20px|center]]
|Engine Reboot
|Engine Reboot
| Temporarily disables [[Thrusters|thruster]]
| Temporarily disables [[Thrusters|thruster]]
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion
|-
|-
|[[File:Fsd-reboot.svg|20x20px]]
|[[File:Fsd-reboot.svg|20x20px|center]]
|FSD Reboot
|FSD Reboot
|Temporarily disables [[FSD]]
|Temporarily disables [[FSD]]
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|-
|-
|[[File:Hull-breach.svg|20x20px]]
|[[File:Hull-breach.svg|20x20px|center]]
|Hull Breach
|Hull Breach
|Significant damage is directly dealt to [[Outfitting|modules]]
|Significant damage is directly dealt to [[Outfitting|modules]]
|[[High Yield Shell|High-Yield Shell]]
|[[High Yield Shell|High-Yield Shell]]
|-
|-
|[[File:Impulse-attack.svg|20x20px]]
|[[File:Impulse-attack.svg|20x20px|center]]
|Impulse Attack
|Impulse Attack
|Physically pushes the affected [[ship]] out of its previous trajectory. A [[Cannon]] with [[Force Shell]] can push the ship further with physical force.
|Physically pushes the affected [[ship]] out of its previous trajectory. A [[Cannon]] with [[Force Shell]] can push the ship further with physical force.
|[[Railgun]], Force Shell
|[[Railgun]], Force Shell
|-
|-
|[[File:Increased-emissions.svg|20x20px]]
|[[File:Increased-emissions.svg|20x20px|center]]
| Increased Emissions
| Increased Emissions
|Increases the affected ship signature which makes the ship much easier to detect and generates heat faster
|Increases the affected ship signature which makes the ship much easier to detect and generates heat faster
|[[Emissive Munitions]]
|[[Emissive Munitions]]
|-
|-
|[[File:Internal-damage.svg|20x20px]]
|[[File:Internal-damage.svg|20x20px|center]]
|Internal Damage
|Internal Damage
|The ship can experience internal module damage
|The ship can experience internal module damage
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules
|-
|-
|[[File:Malfunction.svg|20x20px]]
|[[File:Malfunction.svg|20x20px|center]]
| Malfunction
| Malfunction
|A module will malfunction, regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
|A module will malfunction, regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
|[[Scramble Spectrum]], [[Pulse Disruptor]]
|[[Scramble Spectrum]], [[Pulse Disruptor]]
|-
|-
|[[File:Mass-locked.svg|20x20px]]
|[[File:Mass-locked.svg|20x20px|center]]
|Mass Locked
|Mass Locked
|Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute.<br/>This does not affect System Jump [[Frame Shift Drive|FSD]] charge time.
|Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute.<br/>This does not affect System Jump [[Frame Shift Drive|FSD]] charge time.
|[[Mass Lock Munitions|Mass Lock Munition]]
|[[Mass Lock Munitions|Mass Lock Munition]]
|-
|-
|[[File:Regeneration.svg|20x20px]]
|[[File:Regeneration.svg|20x20px|center]]
|Regeneration
|Regeneration
|Without frequent hull damage, the [[Shield Generator]] will recharge at a rate of 1000+
|Without frequent hull damage, the [[Shield Generator]] will recharge at a rate of 1000+
|[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons only apply to [[Teams|teammates]])  
|[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons only apply to [[Teams|teammates]])  
|-
|-
|[[File:Sensor-disruption.svg|20x20px]]
|[[File:Sensor-disruption.svg|20x20px|center]]
|Sensor Disruption
|Sensor Disruption
|The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability.
|The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability.
|[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion
|[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion
|-
|-
|[[File:Shield-breach.svg|20x20px]]
|[[File:Shield-breach.svg|20x20px|center]]
|Shield Breach
|Shield Breach
|The Hull is directly damaged, regardless of shield power
|The Hull is directly damaged, regardless of shield power
|[[Phasing Sequence]], [[Thargoid Scout]] weapons
|[[Phasing Sequence]], [[Thargoid Scout]] weapons
|-
|-
|[[File:Shield-cell-cascade.svg|20x20px]]
|[[File:Shield-cell-cascade.svg|20x20px|center]]
| Shield Cell Cascade
| Shield Cell Cascade
|[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced
|[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced
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|-
|-
|[[File:Shield-generator-attack.svg|20x20px]]
|[[File:Shield-generator-attack.svg|20x20px|center]]
|Shield Generator Attack
|Shield Generator Attack
|Direct damage to the [[Shield Generator|Shield generator module]]
|Direct damage to the [[Shield Generator|Shield generator module]]
| [[Defence Turrets|Station Defence Turret]], [[Reverberating Cascade]]
| [[Defence Turrets|Station Defence Turret]], [[Reverberating Cascade]]
|-
|-
|[[File:Shield-reboot.svg|20x20px]]
|[[File:Shield-reboot.svg|20x20px|center]]
|Shield Reboot
|Shield Reboot
|Temporarily disable the shield
|Temporarily disable the shield
| Unknown
| Unknown
|-
|-
|[[File:Target-interferance.svg|20x20px]]
|[[File:Target-interferance.svg|20x20px|center]]
|Target Interference
|Target Interference
|Target lock is lost
|Target lock is lost
|[[Target Lock Breaker]]
|[[Target Lock Breaker]]
|-
|-
|[[File:Targeting-overload.svg|20x20px]]
|[[File:Targeting-overload.svg|20x20px|center]]
|Targeting Overload
|Targeting Overload
|Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency
|Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency
| [[Dispersal Field]], [[Thargoid Titan]] Field
| [[Dispersal Field]], [[Thargoid Titan]] Field
|-
|-
|[[File:Thermal-attack.svg|20x20px]]
|[[File:Thermal-attack.svg|20x20px|center]]
| Thermal Attack
| Thermal Attack
|The ship will experience a rise in heat  
|The ship will experience a rise in heat