Icons legend/Ship Status Indicators: Difference between revisions
m Different fix for table width not be blocked by thumb img. |
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! scope="col" |Sources | ! scope="col" |Sources | ||
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|[[File:Corrosion.svg|20x20px]] | |[[File:Corrosion.svg|20x20px|center]] | ||
|Corrosion | |Corrosion | ||
|The Hull is reduced by 20 points and incoming damage is increased by a quarter. | |The Hull is reduced by 20 points and incoming damage is increased by a quarter. | ||
|[[Corrosive Shell]] | |[[Corrosive Shell]] | ||
|- | |- | ||
|[[File:Engine-disruption.svg|20x20px]] | |[[File:Engine-disruption.svg|20x20px|center]] | ||
|Engine Disruption | |Engine Disruption | ||
|Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed. | |Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed. | ||
|[[Drag Munitions]] | |[[Drag Munitions]] | ||
|- | |- | ||
|[[File:Engine-reboot.svg|20x20px]] | |[[File:Engine-reboot.svg|20x20px|center]] | ||
|Engine Reboot | |Engine Reboot | ||
| Temporarily disables [[Thrusters|thruster]] | | Temporarily disables [[Thrusters|thruster]] | ||
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion | |[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion | ||
|- | |- | ||
|[[File:Fsd-reboot.svg|20x20px]] | |[[File:Fsd-reboot.svg|20x20px|center]] | ||
|FSD Reboot | |FSD Reboot | ||
|Temporarily disables [[FSD]] | |Temporarily disables [[FSD]] | ||
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|[[File:Hull-breach.svg|20x20px]] | |[[File:Hull-breach.svg|20x20px|center]] | ||
|Hull Breach | |Hull Breach | ||
|Significant damage is directly dealt to [[Outfitting|modules]] | |Significant damage is directly dealt to [[Outfitting|modules]] | ||
|[[High Yield Shell|High-Yield Shell]] | |[[High Yield Shell|High-Yield Shell]] | ||
|- | |- | ||
|[[File:Impulse-attack.svg|20x20px]] | |[[File:Impulse-attack.svg|20x20px|center]] | ||
|Impulse Attack | |Impulse Attack | ||
|Physically pushes the affected [[ship]] out of its previous trajectory. A [[Cannon]] with [[Force Shell]] can push the ship further with physical force. | |Physically pushes the affected [[ship]] out of its previous trajectory. A [[Cannon]] with [[Force Shell]] can push the ship further with physical force. | ||
|[[Railgun]], Force Shell | |[[Railgun]], Force Shell | ||
|- | |- | ||
|[[File:Increased-emissions.svg|20x20px]] | |[[File:Increased-emissions.svg|20x20px|center]] | ||
| Increased Emissions | | Increased Emissions | ||
|Increases the affected ship signature which makes the ship much easier to detect and generates heat faster | |Increases the affected ship signature which makes the ship much easier to detect and generates heat faster | ||
|[[Emissive Munitions]] | |[[Emissive Munitions]] | ||
|- | |- | ||
|[[File:Internal-damage.svg|20x20px]] | |[[File:Internal-damage.svg|20x20px|center]] | ||
|Internal Damage | |Internal Damage | ||
|The ship can experience internal module damage | |The ship can experience internal module damage | ||
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules | | [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules | ||
|- | |- | ||
|[[File:Malfunction.svg|20x20px]] | |[[File:Malfunction.svg|20x20px|center]] | ||
| Malfunction | | Malfunction | ||
|A module will malfunction, regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire. | |A module will malfunction, regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire. | ||
|[[Scramble Spectrum]], [[Pulse Disruptor]] | |[[Scramble Spectrum]], [[Pulse Disruptor]] | ||
|- | |- | ||
|[[File:Mass-locked.svg|20x20px]] | |[[File:Mass-locked.svg|20x20px|center]] | ||
|Mass Locked | |Mass Locked | ||
|Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute.<br/>This does not affect System Jump [[Frame Shift Drive|FSD]] charge time. | |Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute.<br/>This does not affect System Jump [[Frame Shift Drive|FSD]] charge time. | ||
|[[Mass Lock Munitions|Mass Lock Munition]] | |[[Mass Lock Munitions|Mass Lock Munition]] | ||
|- | |- | ||
|[[File:Regeneration.svg|20x20px]] | |[[File:Regeneration.svg|20x20px|center]] | ||
|Regeneration | |Regeneration | ||
|Without frequent hull damage, the [[Shield Generator]] will recharge at a rate of 1000+ | |Without frequent hull damage, the [[Shield Generator]] will recharge at a rate of 1000+ | ||
|[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons only apply to [[Teams|teammates]]) | |[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons only apply to [[Teams|teammates]]) | ||
|- | |- | ||
|[[File:Sensor-disruption.svg|20x20px]] | |[[File:Sensor-disruption.svg|20x20px|center]] | ||
|Sensor Disruption | |Sensor Disruption | ||
|The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability. | |The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability. | ||
|[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion | |[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion | ||
|- | |- | ||
|[[File:Shield-breach.svg|20x20px]] | |[[File:Shield-breach.svg|20x20px|center]] | ||
|Shield Breach | |Shield Breach | ||
|The Hull is directly damaged, regardless of shield power | |The Hull is directly damaged, regardless of shield power | ||
|[[Phasing Sequence]], [[Thargoid Scout]] weapons | |[[Phasing Sequence]], [[Thargoid Scout]] weapons | ||
|- | |- | ||
|[[File:Shield-cell-cascade.svg|20x20px]] | |[[File:Shield-cell-cascade.svg|20x20px|center]] | ||
| Shield Cell Cascade | | Shield Cell Cascade | ||
|[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced | |[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced | ||
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|[[File:Shield-generator-attack.svg|20x20px]] | |[[File:Shield-generator-attack.svg|20x20px|center]] | ||
|Shield Generator Attack | |Shield Generator Attack | ||
|Direct damage to the [[Shield Generator|Shield generator module]] | |Direct damage to the [[Shield Generator|Shield generator module]] | ||
| [[Defence Turrets|Station Defence Turret]], [[Reverberating Cascade]] | | [[Defence Turrets|Station Defence Turret]], [[Reverberating Cascade]] | ||
|- | |- | ||
|[[File:Shield-reboot.svg|20x20px]] | |[[File:Shield-reboot.svg|20x20px|center]] | ||
|Shield Reboot | |Shield Reboot | ||
|Temporarily disable the shield | |Temporarily disable the shield | ||
| Unknown | | Unknown | ||
|- | |- | ||
|[[File:Target-interferance.svg|20x20px]] | |[[File:Target-interferance.svg|20x20px|center]] | ||
|Target Interference | |Target Interference | ||
|Target lock is lost | |Target lock is lost | ||
|[[Target Lock Breaker]] | |[[Target Lock Breaker]] | ||
|- | |- | ||
|[[File:Targeting-overload.svg|20x20px]] | |[[File:Targeting-overload.svg|20x20px|center]] | ||
|Targeting Overload | |Targeting Overload | ||
|Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency | |Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency | ||
| [[Dispersal Field]], [[Thargoid Titan]] Field | | [[Dispersal Field]], [[Thargoid Titan]] Field | ||
|- | |- | ||
|[[File:Thermal-attack.svg|20x20px]] | |[[File:Thermal-attack.svg|20x20px|center]] | ||
| Thermal Attack | | Thermal Attack | ||
|The ship will experience a rise in heat | |The ship will experience a rise in heat | ||