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Icons legend/Ship Status Indicators: Difference between revisions

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Clarified mass lock effects, Shield Generator Attack, Hazardous Substance Detected effect.
Added <includeonly> 'Open section as separate page' link. | Fixed Table badly wrapping around thumb. | Fixed excess <p>s in table cells.
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[[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]]
[[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]]
When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.


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<p style="padding-bottom: 110px">When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.</p>
<includeonly><br/>[[Icons_legend/Ship_Status_Indicators|Open section as separate page]]</includeonly>
 
{| class="article-table article-table-selected mw-collapsible" border="1" cellspacing="1" cellpadding="1"
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! scope="col" |Icon
! scope="col" |Icon
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|[[File:Malfunction.svg|20x20px]]
|[[File:Malfunction.svg|20x20px]]
| Malfunction
| Malfunction
|A module will malfunction, regardless of the module's health.  
|A module will malfunction, regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
YELLOW ICON: a low chance that a malfunction will occur.  
 
RED ICON: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
|[[Scramble Spectrum]], [[Pulse Disruptor]]
|[[Scramble Spectrum]], [[Pulse Disruptor]]
|-
|-
|[[File:Mass-locked.svg|20x20px]]
|[[File:Mass-locked.svg|20x20px]]
|Mass Locked
|Mass Locked
|Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute.
|Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute.<br/>This does not affect System Jump [[Frame Shift Drive|FSD]] charge time.
This does not affect System Jump [[Frame Shift Drive|FSD]] charge time.
|[[Mass Lock Munitions|Mass Lock Munition]]
|[[Mass Lock Munitions|Mass Lock Munition]]
|-
|-

Revision as of 10:58, 6 August 2025

Ship status indicators

When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.


Icon Description Effect Sources
Corrosion The Hull is reduced by 20 points and incoming damage is increased by a quarter. Corrosive Shell
Engine Disruption Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed. Drag Munitions
Engine Reboot Temporarily disables thruster Ion Disruptor, Thargoid Caustic Generator explosion
FSD Reboot Temporarily disables FSD FSD Interrupt, Containment Missile Powerplay weapon, Shift-Lock Canister
Hull Breach Significant damage is directly dealt to modules High-Yield Shell
Impulse Attack Physically pushes the affected ship out of its previous trajectory. A Cannon with Force Shell can push the ship further with physical force. Railgun, Force Shell
Increased Emissions Increases the affected ship signature which makes the ship much easier to detect and generates heat faster Emissive Munitions
Internal Damage The ship can experience internal module damage Overheating, Missile Racks (both dumbfire and seeker), strike on internal modules
Malfunction A module will malfunction, regardless of the module's health.
- Yellow icon: a low chance that a malfunction will occur.
- Red icon: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
Scramble Spectrum, Pulse Disruptor
Mass Locked Increases Supercruise FSD charge time from the default 5 seconds to over 1 minute.
This does not affect System Jump FSD charge time.
Mass Lock Munition
Regeneration Without frequent hull damage, the Shield Generator will recharge at a rate of 1000+ Concordant Sequence, Regeneration Sequence (two weapons only apply to teammates)
Sensor Disruption The ship may experience reduced Sensor range and weapon target lock interference with decreased reliability. Dazzle Shell, Seismic Charge explosion
Shield Breach The Hull is directly damaged, regardless of shield power Phasing Sequence, Thargoid Scout weapons
Shield Cell Cascade Shield Cell Bank is damaged, and the shield restoration rate is reduced Feedback Cascade
Shield Generator Attack Direct damage to the Shield generator module Station Defence Turret, Reverberating Cascade
Shield Reboot Temporarily disable the shield Unknown
Target Interference Target lock is lost Target Lock Breaker
Targeting Overload Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency Dispersal Field, Thargoid Titan Field
Thermal Attack The ship will experience a rise in heat Plasma Accelerator, Thermal Cascade, Thermal Shock

There is also an external ship status called "Hazardous Substance Detected" which often occurs as a replacement of "Internal Damage". It has a red grade-five material icon.