Icons legend/Ship Status Indicators: Difference between revisions
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Clarified mass lock effects, Shield Generator Attack, Hazardous Substance Detected effect. |
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[[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]] | [[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]] | ||
{| class="article-table article-table-selected" border="1" cellspacing="1" cellpadding="1" | <p style="padding-bottom: 110px">When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.</p> | ||
<includeonly><br/>[[Icons_legend/Ship_Status_Indicators|Open section as separate page]]</includeonly> | |||
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|[[File:Malfunction.svg|20x20px]] | |[[File:Malfunction.svg|20x20px]] | ||
| Malfunction | | Malfunction | ||
|A module will malfunction, regardless of the module's health. | |A module will malfunction, regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire. | ||
|[[Scramble Spectrum]], [[Pulse Disruptor]] | |[[Scramble Spectrum]], [[Pulse Disruptor]] | ||
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|[[File:Mass-locked.svg|20x20px]] | |[[File:Mass-locked.svg|20x20px]] | ||
|Mass Locked | |Mass Locked | ||
|Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute. | |Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute.<br/>This does not affect System Jump [[Frame Shift Drive|FSD]] charge time. | ||
This does not affect System Jump [[Frame Shift Drive|FSD]] charge time. | |||
|[[Mass Lock Munitions|Mass Lock Munition]] | |[[Mass Lock Munitions|Mass Lock Munition]] | ||
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Revision as of 10:58, 6 August 2025

When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.
| Icon | Description | Effect | Sources |
|---|---|---|---|
| Corrosion | The Hull is reduced by 20 points and incoming damage is increased by a quarter. | Corrosive Shell | |
| Engine Disruption | Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed. | Drag Munitions | |
| Engine Reboot | Temporarily disables thruster | Ion Disruptor, Thargoid Caustic Generator explosion | |
| FSD Reboot | Temporarily disables FSD | FSD Interrupt, Containment Missile Powerplay weapon, Shift-Lock Canister | |
| Hull Breach | Significant damage is directly dealt to modules | High-Yield Shell | |
| Impulse Attack | Physically pushes the affected ship out of its previous trajectory. A Cannon with Force Shell can push the ship further with physical force. | Railgun, Force Shell | |
| Increased Emissions | Increases the affected ship signature which makes the ship much easier to detect and generates heat faster | Emissive Munitions | |
| Internal Damage | The ship can experience internal module damage | Overheating, Missile Racks (both dumbfire and seeker), strike on internal modules | |
| Malfunction | A module will malfunction, regardless of the module's health. - Yellow icon: a low chance that a malfunction will occur. - Red icon: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire. |
Scramble Spectrum, Pulse Disruptor | |
| Mass Locked | Increases Supercruise FSD charge time from the default 5 seconds to over 1 minute. This does not affect System Jump FSD charge time. |
Mass Lock Munition | |
| Regeneration | Without frequent hull damage, the Shield Generator will recharge at a rate of 1000+ | Concordant Sequence, Regeneration Sequence (two weapons only apply to teammates) | |
| Sensor Disruption | The ship may experience reduced Sensor range and weapon target lock interference with decreased reliability. | Dazzle Shell, Seismic Charge explosion | |
| Shield Breach | The Hull is directly damaged, regardless of shield power | Phasing Sequence, Thargoid Scout weapons | |
| Shield Cell Cascade | Shield Cell Bank is damaged, and the shield restoration rate is reduced | Feedback Cascade | |
| Shield Generator Attack | Direct damage to the Shield generator module | Station Defence Turret, Reverberating Cascade | |
| Shield Reboot | Temporarily disable the shield | Unknown | |
| Target Interference | Target lock is lost | Target Lock Breaker | |
| Targeting Overload | Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency | Dispersal Field, Thargoid Titan Field | |
| Thermal Attack | The ship will experience a rise in heat | Plasma Accelerator, Thermal Cascade, Thermal Shock |
There is also an external ship status called "Hazardous Substance Detected" which often occurs as a replacement of "Internal Damage". It has a red grade-five material icon.