Operations: Difference between revisions

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NPCs and their properties, like access level, are to an extent randomly generated. In some instances of the same Operation some gear may not be required to finish the objectives, while in other instances it will be. For example in Operation [[Operations#Biohazard Takedown|Biohazard Takedown]] an NPC with level 3 access may randomly appear, and if the NPC's profile is cloned by a teammate then the [[Maverick Suit]] is not required anymore to force-open doors to complete the mission. It is still advised to always bring all required gear anyway to not soft lock yourself.
NPCs and their properties, like access level, are to an extent randomly generated. In some instances of the same Operation some gear may not be required to finish the objectives, while in other instances it will be. For example in Operation [[Operations#Biohazard Takedown|Biohazard Takedown]] an NPC with level 3 access may randomly appear, and if the NPC's profile is cloned by a teammate then the [[Maverick Suit]] is not required anymore to force-open doors to complete the mission. It is still advised to always bring all required gear anyway to not soft lock yourself.


For Operations with on-foot parts, having one of 3-4 team members in [[Maverick Suit|Maveric suit]] is always beneficial. There are always locked cabinets with [[Consumables]], and in some Operations optional locked doors.  
For Operations with on-foot parts, having one of 3-4 team members in [[Maverick Suit|Maveric suit]] can be beneficial. There are always locked cabinets with [[Consumables]], and in some Operations optional locked doors.  


For the same reason, all team members may bring [[E-Breach|E-breach]] hacking devices, to force-open locked crates with. There is no downside, as all NPCs are always hostile anyway and don't care about carried contraband. E-Breaches have to be manually added to backpack though, even on respawn after death.
For the same reason, all team members may bring [[E-Breach|E-breach]] hacking devices, to force-open locked crates with. There is no downside, as all NPCs are always hostile anyway and don't care about carried contraband. E-Breaches have to be manually added to backpack though, even on respawn after death.
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Successful completion of the operation objectives yields rewards: Merc Coin, [[credits]] and both [[Materials|Ship Engineering materials]] and [[Engineers#Pilot_Equipment_Modifications|Personal equipment Engineering materials]].
Successful completion of the operation objectives yields rewards: Merc Coin, [[credits]] and both [[Materials|Ship Engineering materials]] and [[Engineers#Pilot_Equipment_Modifications|Personal equipment Engineering materials]].


Merc Coins can be spent on special rewards like new special ship modules, new blueprints to engineer them further, and exclusive on-foot gear mods that are otherwise difficult to acquire in the [[galaxy]].
Merc Coins can be spent on special rewards like special ship modules, blueprints to engineer them further, and exclusive on-foot gear mods that are otherwise difficult to acquire in the [[galaxy]].


You can have a maximum of 9999 Merc Coin with a weekly allowance limit of 1000. This is a soft-limit, because you can continue to earn Merc Coins at a lower payout.  
A maximum of 9999 Merc Coin can be accumulated. Additionally, a weekly allowance of 1000 limits earnings; this is a soft limit, since players can continue to earn Merc Coins at a lower payout after they reach that.


== Upgrade ==
== Upgrade ==