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Illegal Goods: Difference between revisions

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== Legality per Government type ==
== Legality per Government type ==
 
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="0"
Anarchy:
|+ 
* Toxic Waste
|-
 
! scope="row"|
Cooperative:
! scope="col"|<div style="writing-mode: vertical-rl; text-orientation: mixed;">Anarchy</div>
* Battle Weapons
! scope="col"|<div style="writing-mode: vertical-rl; text-orientation: mixed;">Communism</div>
* Combat Stabilisers
! scope="col"|<div style="writing-mode: vertical-rl; text-orientation: mixed;">Confederacy</div>
* Imperial Slaves
! scope="col"|<div style="writing-mode: vertical-rl; text-orientation: mixed;">Cooperative</div>
* Narcotics
! scope="col"|<div style="writing-mode: vertical-rl; text-orientation: mixed;">Corporate</div>
* Slaves
! scope="col"|<div style="writing-mode: vertical-rl; text-orientation: mixed;">Democracy</div>
* Toxic Waste
! scope="col"|<div style="writing-mode: vertical-rl; text-orientation: mixed;">Dictatorship</div>
 
! scope="col"|<div style="writing-mode: vertical-rl; text-orientation: mixed;">Feudal</div>
Confederacy:
! scope="col"|<div style="writing-mode: vertical-rl; text-orientation: mixed;">Patronage</div>
* Combat Stabilisers
! scope="col"|<div style="writing-mode: vertical-rl; text-orientation: mixed;">Prison Colony</div>
* Imperial Slaves
! scope="col"|<div style="writing-mode: vertical-rl; text-orientation: mixed;">Theocracy</div>
* Narcotics
|-
* Personal Weapons
! scope="row"|Battle Weapons
* Slaves
|
* Toxic Waste
|
 
|
Communism:
|🛇
* Combat Stabilisers
|🛇
* Imperial Slaves
|🛇
* Narcotics
|
* Slaves
|🛇
* Toxic Waste
|🛇
 
|🛇
Corporate:
|🛇
* Battle Weapons
|-
* Combat Stabilisers
! scope="row"|Beer
* Imperial Slaves
|
* Narcotics
|
* Slaves
|
* Tobacco
|
* Toxic Waste
|
* Landmines
|
 
|
Democracy:
|
* Battle Weapons
|
* Combat Stabilisers
|🛇
* Imperial Slaves
|
* Narcotics
|-
* Personal Weapons
! scope="row"|Combat Stabilisers
* Slaves
|
* Tobacco
|🛇
* Toxic Waste
|🛇
 
|🛇
Dictatorship:
|🛇
* Slaves
|🛇
* Toxic Waste
|
 
|🛇
Feudal:
|🛇
* Battle Weapons
|🛇
* Combat Stabilisers
|🛇
* Narcotics
|-
* Slaves
! scope="row"|Consumer Technology
* Toxic Waste
|
 
|
Patronage:
|
* Battle Weapons
|
* Combat Stabilisers
|
* Narcotics
|
* Personal Weapons
|
* Slaves
|
* Toxic Waste
|
 
|🛇
Prison Colony:
|🛇
* Battle Weapons
|-
* Beer
! scope="row"|Imperial Slaves
* Combat Stabilisers
|
* Consumer Technology
|🛇
* Imperial Slaves
|🛇
* Liquor
|🛇
* Narcotics
|🛇
* Personal Weapons
|🛇
* Slaves
|
* Tobacco
|
* Toxic Waste
|
* Wine
|🛇
 
|🛇
Theocracy:
|-
* Battle Weapons
! scope="row"|Landmines
* Combat Stabilisers
|
* Consumer Technology
|
* Imperial Slaves
|
* Narcotics
|
* Personal Weapons
|🛇
* Slaves
|
* Tobacco
|
* Toxic Waste
|
 
|
|
|
|-
! scope="row"|Liquor
|
|
|
|
|
|
|
|
|
|🛇
|
|-
! scope="row"|Narcotics
|
|🛇
|🛇
|🛇
|
|🛇
|
|🛇
|🛇
|🛇
|🛇
|-
! scope="row"|Personal Weapons
|
|
|🛇
|
|
|🛇
|
|
|🛇
|🛇
|🛇
|-
! scope="row"|Slaves
|
|🛇
|🛇
|🛇
|🛇
|🛇
|🛇
|🛇
|🛇
|🛇
|🛇
|-
! scope="row"|Tobacco
|
|
|
|
|🛇
|🛇
|
|
|
|🛇
|🛇
|-
! scope="row"|Toxic Waste
|🛇
|🛇
|🛇
|🛇
|🛇
|🛇
|🛇
|🛇
|🛇
|🛇
|🛇
|-
! scope="row"|Wine
|
|
|
|
|
|
|
|
|
|🛇
|
|}
{| class="table table-list table-striped table-auto"
|- class="row0"
|
|
|}


{{Stub}}
{{Stub}}
[[Category:Guides]]
[[Category:Guides]]
[[Category:Commodities]]
[[Category:Commodities]]

Revision as of 16:58, 3 February 2019

File:IllegalCargoWarnings.png
The warnings that are displayed when carrying illegal cargo - in this case Onion Head.
File:SellingIllegalGoods.jpg
Selling Illegal Goods in Freeport in Beta 1.03

Illegal Goods are items that are prohibited in a location by the ruling Minor Faction. Which items are prohibited can be checked on the System Map, by selecting a Starport and reading the Prohibited list in the sidebar. If you are carrying illegal goods, the Illicit Cargo indicator on the dashboard will light up, and in the Cargo tab of the left panel the prohibited items will be marked with a label reading Illegal.

Cargo can only be sold at Commodities Markets if it is not prohibited there. At Black Markets, cargo can be sold regardless of its legal status.

Legality of items differs between each system, but is generally constant depending on jurisdiction and security level. Be careful on long distance trips when moving goods that may be illegal (such as drugs) as a system on the way may consider something illegal and fine you. Anarchy systems allow all items, therefore they are an ideal place to buy/sell illegal goods to trade elsewhere.

Legality per Government type

 
Anarchy
Communism
Confederacy
Cooperative
Corporate
Democracy
Dictatorship
Feudal
Patronage
Prison Colony
Theocracy
Battle Weapons 🛇 🛇 🛇 🛇 🛇 🛇 🛇
Beer 🛇
Combat Stabilisers 🛇 🛇 🛇 🛇 🛇 🛇 🛇 🛇 🛇
Consumer Technology 🛇 🛇
Imperial Slaves 🛇 🛇 🛇 🛇 🛇 🛇 🛇
Landmines 🛇
Liquor 🛇
Narcotics 🛇 🛇 🛇 🛇 🛇 🛇 🛇 🛇
Personal Weapons 🛇 🛇 🛇 🛇 🛇
Slaves 🛇 🛇 🛇 🛇 🛇 🛇 🛇 🛇 🛇 🛇
Tobacco 🛇 🛇 🛇 🛇
Toxic Waste 🛇 🛇 🛇 🛇 🛇 🛇 🛇 🛇 🛇 🛇 🛇
Wine 🛇