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=== '''Initiate''' ===
=== '''Initiate''' ===
Start an Operation while docked by accessing the Ship Panel at any Starport, Outpost, Fleet Carrier, or surface port. The matchmaking system can fill the empty slots of your squad. You can also manually invite friends. Solo is possible, but far more challenging.  
Start an Operation while docked by accessing "Operations" in the right Ship Panel at any Starport, Outpost, Fleet Carrier, surface port or visit [[Frontline Solutions]] in a [[Concourse]]. You can choose "Join a squad", "Mercenary Operations" or "Powerplay Operations" to undermine a chosen [[:Category:Power|Power]] in [[Powerplay]]. Then pick 1 operation and a difficulty mode (easy or hard).  
 
The matchmaking system can fill the empty slots of your squad. There is 1 squad leader and 3 members. You can also manually invite friends or [[Mercenary|mercenaries]]. Solo is possible, but more challenging.  


=== '''Transportation''' ===
=== '''Transportation''' ===
Once selected, the game instantly transports you and your team to the [[Operation Runner]], bypassing travel time and dropping you straight into the designated scenario system.
Once selected, the game instantly transports you and your team to the [[Operation Runner]], bypassing travel time and deploying you straight into the designated scenario system.


=== Respawn ===
=== Respawn ===
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== Rewards ==
== Rewards ==
Successful completion of an Operation yields Merc Coin, [[credits]] and [[materials]]. Merc Coin can be spent on special rewards like unique effect modules, new engineering blueprints, and exclusive on-foot gear mods that are otherwise difficult to acquire in the galaxy.
Successful completion of the operation objectives yields rewards: Merc Coin, [[credits]] and [[materials]]. Merc Coin can be spent on special rewards like unique effect modules, new engineering blueprints, and exclusive on-foot gear mods that are otherwise difficult to acquire in the galaxy.


== Modes ==
== Modes ==

Revision as of 01:46, 3 July 2026

File:Elite Dangerous Operations Key Art.jpg
Operations Key Art

Operations are multi-stage, variable challenge based scenarios.[1] It's intended for a squad with up to 4 commanders, but solo is possible. The Odyssey expansion is required, because it includes on foot gameplay.[2] This major update launched on 30 June 2026.[3]

Overview

File:Operation Squad Selector WIP.jpg
Squad selector
File:Megaship Interior Operations 1.jpg
Megaship interior

These can take place both on-foot and in space.[2] It's designed to offer you and up to 3 other commanders challenging obstacles to overcome.[2] Explore some parts of ED never seen before such as the internals of a megaship in a hostile environment.[2]

The initial release has multiple operations, with more being added overtime, and at various difficulty levels.[2] In the long-term you can expect some operations to revolve around combat, some around mining, and more elements of ED as the feature expands.[2] Operations are repeatable and give you access to rewards that are hard to obtain elsewhere in the galaxy.[2]

The Operation Runner is a non-flyable, capital ship from which team members start an operation, respawn and extract.[4]

Access operations

How to access and play:

Initiate

Start an Operation while docked by accessing "Operations" in the right Ship Panel at any Starport, Outpost, Fleet Carrier, surface port or visit Frontline Solutions in a Concourse. You can choose "Join a squad", "Mercenary Operations" or "Powerplay Operations" to undermine a chosen Power in Powerplay. Then pick 1 operation and a difficulty mode (easy or hard).

The matchmaking system can fill the empty slots of your squad. There is 1 squad leader and 3 members. You can also manually invite friends or mercenaries. Solo is possible, but more challenging.

Transportation

Once selected, the game instantly transports you and your team to the Operation Runner, bypassing travel time and deploying you straight into the designated scenario system.

Respawn

The Runner acts as your central hub, respawn point, and resupply vessel. If you are killed during the operation, you will instantly respawn aboard the Runner with your ship fully repaired, refueled, and re-armed, allowing you to quickly redeploy into the action.

Rewards

Successful completion of the operation objectives yields rewards: Merc Coin, credits and materials. Merc Coin can be spent on special rewards like unique effect modules, new engineering blueprints, and exclusive on-foot gear mods that are otherwise difficult to acquire in the galaxy.

Modes

Operation mode[4] Description
Mercenary This is the default mode for Operations. It carries no consequences or Powerplay effects, and is fully accessible to any Commanders who meet the scenario requirements.
Powerplay Adding a layer of strategic depth, squads are able to undermine a chosen Power as part of an Operation. Eligible systems are determined by the Squad Leader's Power alignment and current location, ensuring Commander's can't target their own Power. Unaligned Commanders can join these scenarios but they will not earn any Merits.

Operations

There are 6 operations.[1] More will be added later.[1] All operations are designed for squads. They can be completed solo, but this is more difficult.

Operation[1][5] Description[6] Objective Recommended Players On Foot/In Space Difficulty Recommended Gear (Easy) Recommended Gear (Hard)
Biohazard Takedown "A group of researchers is developing a dangerous weapon, you need to assault the ship, obtain the location and IDs of the researchers and take them out." Assault a bioweapon creation Megaship, identify those responsible, find their location and eliminate them. 2 - 4 On Foot Easy / Hard Grade 1/2 On Foot | A Rated Ship (No Engineering) Grade 4/5 On Foot | Grade 4/5 Engineering
Firestorm Rescue "There are hostages trapped in a burning station, break the siege and evacuate those that remain. You will need to manage the station's heat to buy enough time to complete the rescue while dealing with the hostile forces trying to stop you." Rescue the inhabitants of a burning station that is under siege. Fight off pirates and blow off door clamps whilst guiding the inhabitants to safety. 3 - 4 Space Easy / Hard Grade 1/2 On Foot | A Rated Ship (No Engineering) Grade 5 On Foot | Full Grade 5 Engineering
Rapid Response "A planetary port has come under attack and some personnel are still trapped inside who need rescuing. You cannot delay, as a huge hostile fleet is on the way. If the evacuation is not completed in time, there will be no hope for those still inside." Rescue the inhabitants of a surface port before the attacking forces return with reinforcements and neutralize them. 3 - 4 On Foot Easy / Hard Grade 1/2 On Foot Grade 4 + Engineering On Foot
Reclamation Point "The megaship has been hijacked, your job is to eliminate all hostile forces in and around the megaship so the client can recover it. You'll need your best gear and ship to accomplish your goal." Fight to reach a hijacked megaship, kill the hostile looters and battle enemy ships on your way back to safety before time runs out. 2 - 4 Both Easy / Hard A Rated Ship (Two players in an evac ship, one in combat ship) Grade 4/5 Engineering (Two players in an evac ship, one in combat ship)
Tactical Takedown "The client's megaship has been compromised by a rival faction, you will need to board the ship and fight your way through the command deck to obtain intel and trace the origin of the attack. Then you'll want to bring your firepower to bear on the general responsible for the attack at their home base." Infiltrate a stolen megaship on-foot, learn who is responsible for the attack, assault their home base. 3 - 4 Both Easy / Hard A Rated Ship (Two players in an evac ship) Grade 4/5 Engineering
Terminal Prosecution "A criminal element is causing trouble in the system, they've been raiding for weeks now, it's your job to clear them out." Eliminate pirates that are ravaging a system. Take out much of the pirate fleet to taunt their boss into a fight. 2 - 4 Both Easy / Hard A Rated Ship (Low Level Engineering) Full Grade 5 Engineering

Development

File:ED Operations Roadmap.jpg
Operations Roadmap

Operations was unveiled during the ED Developer Log - 4 November 2025 on the ED YouTube channel.[2] The original release date was winter 2025 which was postponed to early 2026.[2] The first stage was a balancing pass of on-foot combat, NPC combat behaviour, rebalanced suits and weapons, and AI improvements.[2][7] This was part of the free Caspian Explorer update on 2 Dec 2025.[7]

Operations was further delayed in April 2026 to 30 June 2026, citing a need for 'quality and care'.[4][3] To compensate for the delay, Frontier released the passenger liner Lynx Highliner straight into access for credits on 28 April 2026.[4] It skipped the usual ARX period.

There are 6 operations at launch, and a Networking & Balancing beta.[1] Additional operations, bug fixes & various improvements will be added later.[1]

Videos

References

zh:Operations