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Rewrite of the previous article, additional information. Outfitting table adjustment. Infobox data adjustment. Possible errata after launch day.
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|dimensions=167.9m x 74.2m x 27.3m
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The '''Anaconda Mk II''' is an upcoming large multirole [[Ships|ship]] produced by [[Faulcon DeLacy]].<ref name=":4">[https://www.elitedangerous.com/news/elite-dangerous-october-dev-log-2026-law-disorder Elite Dangerous: October Dev Log 2026 | Law & Disorder] - Elite Dangerous website - 14 October 2026</ref> This is a next-gen, reimagined vessel of the iconic predecessor, the [[Anaconda]].<ref name=":0" /> Early access for [[ARX]] launches in October 2026.<ref name=":0">[https://www.elitedangerous.com/news/september-2026-dev-log-law-disorder-first-details-anaconda-mk-ii-revealed September 2026 Dev Log | Law & Disorder First Details & Anaconda Mk II Revealed] - 24 Sep 2026 - Elite Dangerous</ref> Art Director Chris Gregory described it as a battleship or a deep-space tanker.<ref name=":0" /> It's flexible for different roles.<ref name=":4" /> Early access for [[ARX]] begins on 20th October 2026.<ref name=":4" />
The '''Anaconda Mk II''' is an upcoming large multirole [[Ships|ship]] manufactured by [[Faulcon DeLacy]].<ref name=":4">[https://www.elitedangerous.com/news/elite-dangerous-october-dev-log-2026-law-disorder Elite Dangerous: October Dev Log 2026 | Law & Disorder] - Elite Dangerous website - 14 October 2026</ref> A next-generation take on the iconic [[Anaconda|Anaconda Mk I]]<ref name=":0">[https://www.elitedangerous.com/news/september-2026-dev-log-law-disorder-first-details-anaconda-mk-ii-revealed September 2026 Dev Log | Law & Disorder First Details & Anaconda Mk II Revealed] - 24 Sep 2026 - Elite Dangerous</ref>, the Mk II stays true to its lineage, being able to fulfill any task presented to it.
 
Early access for [[ARX]] begun on the 20<sup>th</sup> of October 2026.<ref name=":4" />


== Overview ==
== Overview ==
The Anaconda launched in 2856 so a successor was long-overdue 456 years later. It is [[Frame Shift Drive (SCO)|FSD SCO]] compatible for faster intra-[[Star system|system]] flying. It has more large [[Hardpoint|hardpoints]] than the original.<ref name=":1">[https://forums.frontier.co.uk/threads/elite-dangerous-september-dev-log.649883/page-2#post-10893882 Elite Dangerous | September Dev Log] - 24 Sep 2026</ref> The Mark II is significantly more refined.<ref name=":2">[https://www.youtube.com/watch?v=w5gPoT-RLEY The All-New Anaconda Mk II (Elite Dangerous) - Galnet News Digest] - 24 Sep 2026 - YouTube</ref> The hull is flattened, but longer and a wider wedge shape of the stern section.<ref name=":2" /> The raised bridge improves the bridge's visibility like an aircraft carrier's island.<ref name=":2" /> The bridge has 4 pilot seats for [[multicrew]]. The center of the top hull runs like a trench to the bow. The middle of the bow was removed to improve the view from the bridge. The two prongs resemble a [[Farragut-Class Battle Cruiser]]. Between the prongs is 1 huge hardpoint (Class 4).<ref name=":3">[https://discord.com/invite/frontierunlocked Frontier Unlocked] Discord Server - September 2026 - Community Manager Phil Weeks said “we can confirm that the Anaconda Mk II has four large hardpoints as well as one huge hardpoint, we'll share the full  breakdown and more detail soon.”</ref> It also has 2 small and 4 large hardpoints (Class 3).<ref name=":3" /> It has new broadly spaced legs for stable landing on [[planets]]. The stern has 4 large [[thrusters]] with vectoring flaps. Below the hull is a large ramp that opens towards the bow. The max cargo capacity is 750 tons. It's flexible for different roles like a Swiss Army knife.<ref name=":4" /> It can be equipped with 2 [[Mining Volley Repeater|Mining Volley Repeaters]].
Almost half a millennium after the launch of the original [[Anaconda]], a successor became available. The Anaconda Mk II expands on the original’s already massive mission profile, being able to handle any job asked of it. From [[Trader|hauling cargo]], through asteroid [[Miner|mining]], all the way to frontline [[combat]] – it can do it all.  
 
Featuring a polymer-weave hull structure, it is optimized for the new generation of [[Frame Shift Drive (SCO)|SCO Frame Shift Drives]], greatly improving its supercruise capabilities and jump range.
 
Its design may lead some to believe that [[Core Dynamics]] had a hand in the design – sharp angles, flat panels, clearly defined weapons bays, an exposed bridge tower, a forked prow and a characteristic dorsal trench akin to [[Farragut-Class Battle Cruiser|Farragut-Class Battlecruisers]] – the Mk II boldly steps away from the original Anaconda’s rounded lines and flush cockpit.
 
Alas, none of these changes are needless – the raised bridge island grants excellent visibility, and the forked prow further improves vision during a landing approach, while also aiding hardpoint convergence.
 
The Mk II is equipped with a similar assortment of [[Hardpoint|hardpoints]] as its predecessor, swapping out the two Medium hardpoints for an additional Large hardpoint. Their layout is also comparable; a single Huge hardpoint is mounted at the ship’s prow, between the ‘forks’, hidden under an armored shudder. A two pairs of large hardpoints are present on the ship’s dorsal and ventral surfaces, roughly amidships, and a pair of small hardpoints sit on the vessel’s ventral aft section, just behind the vehicle bay doors. A design quirk permits the use of [[Lakon Spaceways|Lakon’s]] proprietary [[Mining Volley Repeater|Mining Volley Repeaters]] on the ventral hardpoints.
 
Another change occurred in the landing gear – gone are the multitude of struts, braces and exposed machinery – the Mk II’s gear underwent a complete redesign. Four massive, actuated legs placed around the ship's midsection and aft carry the vessel’s bulk with ease,
 
At the ventral front of the Anaconda Mk II is the forward access hangar – an underslung space large enough to fit a [[Scorpion|Scorpion SRV]], functioning as the primary means of ingress for both [[Commander|Commanders]] and equipment.


== Outfitting ==
== Outfitting ==
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All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Anaconda Mk II.<ref name=":4" />
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Anaconda Mk II.<ref name=":4" />
The Anaconda Mk II has a generous assortment of optional internal slots, with three being restricted – two Class 5 slots are intended for military equipment, whereas a single Class 6 slot is reserved purely for cargo handling.
{| class="article-table" border="1" style="text-align: center;"
{| class="article-table" border="1" style="text-align: center;"
! style="text-align: center;" |Category
! style="text-align: center;" |Category
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| --
| --
| --
| --
|
| --
|-
|-
|''Empty''
|''Empty''
| --
| --
| --
| --
|
| --
|-
|-
|''Empty''
|''Empty''
| --
| --
| --
| --
|
| --
|-
|-
|''Empty''
|''Empty''
| --
| --
| --
| --
|
| --
|-
|-
|''Empty''
|''Empty''
| --
| --
| --
| --
|
| --
|-
|-
|''Empty''
|''Empty''
| --
| --
| --
| --
|
| --
|-
|-
|''Empty''
|''Empty''
| --
| --
| --
| --
|
| --
|-
|-
|''Empty''
|''Empty''
| --
| --
| --
| --
|
| --
|-
|-
|[[Bulkheads]]
|[[Bulkheads]]
|[[Lightweight Alloys]]
|[[Lightweight Alloys]]
|I
|I
|
|C
|
|1
|-
|-
|Reactor Bay
|Reactor Bay
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|Fuel Store
|Fuel Store
|[[Fuel Tank]] [x32]
|[[Fuel Tank]] [x32]
|
|E
|
|5
|
|5
|-
|-
| rowspan="14" |[[Internal Compartment|Internal Compartments]]
| rowspan="15" |[[Internal Compartment|Internal Compartments]]
|[[Cargo Rack]] [x64]
|[[Cargo Rack]] [x64]
|
|E
|
|6
|
|8
|-
|-
|[[Cargo Rack]] [x32]
|[[Cargo Rack]] [x32]
|
|E
|
|5
|
|7
|-
|-
|[[Shield Generator]]
|[[Shield Generator]]
|
|
|
|
|
|7
|-
|-
|''Empty''
|Empty (C)
| --
| --
| --
| --
|
|6
|-
|-
|[[Cargo Rack]] [x16]
|[[Cargo Rack]] [x16]
|
|E
|
|4
|
|5
|-
|-
|''Empty''
|''Empty''
| --
| --
| --
| --
|
|5
|-
|-
|''Empty''
|''Empty''
| --
| --
| --
| --
|
|5
|-
|Empty (M)
| --
| --
|5
|-
|-
|''Empty'' (M)
|Empty (M)
| --
| --
| --
| --
|
|5
|-
|-
|''Empty''
|''Empty''
| --
| --
| --
| --
|
|4
|-
|-
|''Empty''
|''Empty''
| --
| --
| --
| --
|
|4
|-
|-
|''Empty''
|''Empty''
| --
| --
| --
| --
|
|3
|-
|-
|[[Cargo Rack]] [x2]
|[[Cargo Rack]] [x2]
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* ''(PAS) = Reserved solely for the [[Planetary Approach Suite]] or [[Advanced Planetary Approach Suite]]''
* ''(PAS) = Reserved solely for the [[Planetary Approach Suite]] or [[Advanced Planetary Approach Suite]]''
* ''(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], [[Shield Cell Bank]], [[Guardian Shield Reinforcement Package]], [[Guardian Hull Reinforcement Package]], or [[Guardian Module Reinforcement Package]]''  
* ''(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], [[Shield Cell Bank]], [[Guardian Shield Reinforcement Package]], [[Guardian Hull Reinforcement Package]], or [[Guardian Module Reinforcement Package]]''  
* (C) = [[Cargo Compartment]] reserved for [[Cargo Rack|Cargo Racks]]


=== '''Temporary notes:''' ===
=== '''Temporary notes:''' ===
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Senior Game Designer Curtis Griffiths said in the Dev Log of October 2026: ''"We’ve released plenty of new ships over the past couple of years, including a number of large ships that have shaken up the landscape a bit, and we wanted to create a kind of anchor for future ships to be measured against. Multi-role ships are a great way to do this; straight out of the shipyard they need to be good at everything, but they also shouldn’t be better at a single role when compared to a dedicated ship of the same size."''<ref name=":4" /> ''"To that end it’s not gonna out jump the Caspian or out trade the Panther Clipper, but it does trade better than the Caspian and jump better than the Panther."''<ref name=":4" />
Senior Game Designer Curtis Griffiths said in the Dev Log of October 2026: ''"We’ve released plenty of new ships over the past couple of years, including a number of large ships that have shaken up the landscape a bit, and we wanted to create a kind of anchor for future ships to be measured against. Multi-role ships are a great way to do this; straight out of the shipyard they need to be good at everything, but they also shouldn’t be better at a single role when compared to a dedicated ship of the same size."''<ref name=":4" /> ''"To that end it’s not gonna out jump the Caspian or out trade the Panther Clipper, but it does trade better than the Caspian and jump better than the Panther."''<ref name=":4" />
Art Director Chris Gregory compared its design to a battleship or a deep-space tanker.<ref name=":0" />


== Videos ==
== Videos ==

Revision as of 11:29, 18 October 2026

The classic multi-role vessel reimagined for the next generation. The Anaconda Mk II can punch hard, travel far, and haul heavy without a single change to its loadout. Increased speed, manoeuvrability, and overcharged Frame Shift Drive capability provide a refined flight experience, whatever the activity.

— In-Game Description

The Anaconda Mk II is an upcoming large multirole ship manufactured by Faulcon DeLacy.[1] A next-generation take on the iconic Anaconda Mk I[2], the Mk II stays true to its lineage, being able to fulfill any task presented to it.

Early access for ARX begun on the 20th of October 2026.[1]

Overview

Almost half a millennium after the launch of the original Anaconda, a successor became available. The Anaconda Mk II expands on the original’s already massive mission profile, being able to handle any job asked of it. From hauling cargo, through asteroid mining, all the way to frontline combat – it can do it all.

Featuring a polymer-weave hull structure, it is optimized for the new generation of SCO Frame Shift Drives, greatly improving its supercruise capabilities and jump range.

Its design may lead some to believe that Core Dynamics had a hand in the design – sharp angles, flat panels, clearly defined weapons bays, an exposed bridge tower, a forked prow and a characteristic dorsal trench akin to Farragut-Class Battlecruisers – the Mk II boldly steps away from the original Anaconda’s rounded lines and flush cockpit.

Alas, none of these changes are needless – the raised bridge island grants excellent visibility, and the forked prow further improves vision during a landing approach, while also aiding hardpoint convergence.

The Mk II is equipped with a similar assortment of hardpoints as its predecessor, swapping out the two Medium hardpoints for an additional Large hardpoint. Their layout is also comparable; a single Huge hardpoint is mounted at the ship’s prow, between the ‘forks’, hidden under an armored shudder. A two pairs of large hardpoints are present on the ship’s dorsal and ventral surfaces, roughly amidships, and a pair of small hardpoints sit on the vessel’s ventral aft section, just behind the vehicle bay doors. A design quirk permits the use of Lakon’s proprietary Mining Volley Repeaters on the ventral hardpoints.

Another change occurred in the landing gear – gone are the multitude of struts, braces and exposed machinery – the Mk II’s gear underwent a complete redesign. Four massive, actuated legs placed around the ship's midsection and aft carry the vessel’s bulk with ease,

At the ventral front of the Anaconda Mk II is the forward access hangar – an underslung space large enough to fit a Scorpion SRV, functioning as the primary means of ingress for both Commanders and equipment.

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Anaconda Mk II.[1]

The Anaconda Mk II has a generous assortment of optional internal slots, with three being restricted – two Class 5 slots are intended for military equipment, whereas a single Class 6 slot is reserved purely for cargo handling.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser (L) F 1 1
Pulse Laser (L) F 1 1
Large Hardpoint Empty -- -- 3
Empty -- -- 3
Empty -- -- 3
Empty -- -- 3
Huge Hardpoint Empty -- -- 4
Utility Mount Empty -- -- --
Empty -- -- --
Empty -- -- --
Empty -- -- --
Empty -- -- --
Empty -- -- --
Empty -- -- --
Empty -- -- --
Bulkheads Lightweight Alloys I C 1
Reactor Bay Power Plant E 8 8
Thrusters Mounting Thrusters E 7 7
Frame Shift Drive Housing Frame Shift Drive E 8 8
Environment Control Life Support E 5 5
Power Coupling Power Distributor E 8 8
Sensor Suite Sensors E 8 8
Fuel Store Fuel Tank [x32] E 5 5
Internal Compartments Cargo Rack [x64] E 6 8
Cargo Rack [x32] E 5 7
Shield Generator 7
Empty (C) -- -- 6
Cargo Rack [x16] E 4 5
Empty -- -- 5
Empty -- -- 5
Empty (M) -- -- 5
Empty (M) -- -- 5
Empty -- -- 4
Empty -- -- 4
Empty -- -- 3
Cargo Rack [x2] E 1 2
Supercruise Assist E 1 1
(PAS) I 1 1

Temporary notes:

  • Size 1 Internals: 1
  • Size 2 Internals: 1
  • Size 3 Internals: 1
  • Size 4 Internals: 2
  • Size 5 Internals: 5 (2 Military Compartment)
  • Size 6 Internals: 1 (1 Cargo Compartment)
  • Size 7 Internals: 2
  • Size 8 Internals: 1

Development

The Anaconda Mk II was first unveiled on the official Elite Dangerous website on 24 September 2026.[2]

Senior Game Designer Curtis Griffiths said in the Dev Log of October 2026: "We’ve released plenty of new ships over the past couple of years, including a number of large ships that have shaken up the landscape a bit, and we wanted to create a kind of anchor for future ships to be measured against. Multi-role ships are a great way to do this; straight out of the shipyard they need to be good at everything, but they also shouldn’t be better at a single role when compared to a dedicated ship of the same size."[1] "To that end it’s not gonna out jump the Caspian or out trade the Panther Clipper, but it does trade better than the Caspian and jump better than the Panther."[1]

Art Director Chris Gregory compared its design to a battleship or a deep-space tanker.[2]

Videos

References

<verbatim>wk-style-navbox</verbatim>

<verbatim>wk-style-divclose</verbatim>


zh:Anaconda Mk II