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4Shipyard is the option in the menu of a station that lets you buy and sell ships and also store ships if you have more than one. A system with a high tech economy is more likely than others to have many different ships to purchase but this is not always the case. In some systems with conflict zones, stations nearby will often have as many ships listed as a high tech one.
The '''{{PAGENAME}}''' is the option in the menu of a [[station]] that lets you buy and sell [[ships]] and also store ships if you have more than one. A wealthy system with a High-Tech Economy is more likely than others to have many different ships to purchase but this is not always the case. In some systems with conflict zones, stations nearby will often have as many ships listed as a High-Tech one.


== Selling ships ==
== Selling ships ==
When a player sells a ship, they get only 90% of the total value of the ship back. This has lead to a lot of frustration from many players since this information is not in the game or in the prompt when you sell the ship, the price is just simply adjusted on the screen.
When a player sells a ship, they get only 90% of the total value of the ship back. In order to retain as much money as possible, players should sell modules and parts of the ship and replace them with the cheapest modules available.


In order to get more money back, players always sell the modules and parts of the ship and replace them with modules with lowest classes and grades as to get back as much money as possible.
This feature also makes it worthless to sell and rebuy ships for different purposes. It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships.
 
For the smaller ships like [http://elite-dangerous.wikia.com/wiki/Cobra Cobra], [http://elite-dangerous.wikia.com/wiki/Viper Viper] and [http://elite-dangerous.wikia.com/wiki/Sidewinder Sidewinder], a 10% loss of the ship value is not much, but when fully outfitted with modules with maximum classes and grades, a 10% ship value can be up to 200,000 credits. For bigger ships like [http://elite-dangerous.wikia.com/wiki/Lakon_Type_7 Lakon Type 7], the loss is closer to 2 million credits.
 
This hidden game feature also makes it worthless to pursue trading, then selling the ship to do combat and then returning to trading or any other switch in game style that requires selling the ship. It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships. Thus, if you want to go into a combat zone or switch profession, remember to keep the 10% of the ship value as an inevitable loss when you are done with that ship.


==Upgrading to a bigger ship==
==Upgrading to a bigger ship==
There are many things a player needs to take into consideration when upgrading to a bigger ship. Because Frontier has not specifically specified this information in the game or in the manuals, it might be frustrating for a player to learn information through trial and error when buying and selling ships.
There are many things a player needs to take into consideration when upgrading to a bigger ship. As a ship owner it is crucial that you calculate the prices of all the upgrades you wish to make on your new ship and save this money in advance prior to buying the ship. Even though it might be easy to upgrade from a [[Cobra]] to a [[Type-6]] and all its modules, when you reach the bigger ships on the list, an upgrade can be an economical bankruptcy. Going from a [[Type-7]] to a [[Python]] not only require the roughly 50 million [[credits]] for the initial ship purchase, but also an additional 40 million credits for class A modules for the Python. This is something a lot of players are experiencing when going from the somewhat expensive ships to the bigger ships and is not written anywhere as information.
 
As a ship owner it is crucial that you calculate the prices of all the upgrades you wish to make on your new ship and save this money in advance prior to buying the ship. Even though it might be easy to upgrade from a Cobra to a Type 6 and all its modules, when you reach the bigger ships on the list, an upgrade can be an economical bankruptcy. Going from a Type 7 to a Python not only require the roughly 50 million credits for the initial ship purchase, but also an additional 40 million credits for class A modules for the Python. This is something a lot of players are experiencing when going from the somewhat expensive ships to the bigger ships and is not written anywhere as information.
 
One thing the player also need to take note of is the fuel consumption or the fuel price. All the ships from Sidewinder up until Type 7 has a fairly low fuel price where a full tank can cost anything from 1000 CR to 10 000 CR. But as soon as the player gets an Imperial Clipper, Python or bigger, the fuel price changes. Even though the actual fuel consumption does not change, the price for a full tank of fuel is now all of a sudden closer to 160 000 CR for the same amount you would use in a smaller ship. A player using a big ship should prefer a fuel scoop over the price of the fuel when trading, exploring or hunting wanted ships because it is not worth buying fuel at stations anymore.
 
==Shipyard Locations==
''Use 'Classic Editor' to add rows to table''
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 800px;"
|-
! scope="col"|System
! scope="col"|Planet
! scope="col"|Station
! scope="col"|Ships
! scope="col"|Notes
|-
|Abukunin
|A1
|Reilly Hub
|Eagle, Hauler, Sidewinder
|
|-
| rowspan="4" |Brani
|1
|Wundt Hub
|
|
|-
|3
|Virtanen Hub
|Asp, Eagle, Hauler, Sidewinder, Type-7 Transport
|
|-
|5
|Barsanti Enterprise
|
|
|-
|6
|Akiyama Market
|
|
|-
| rowspan="3" |Eravate
|2
|Cleve Hub
|Adder, Cobra MK III, Eagle, Hauler, Lakon Type-9 Heavy, Sidewinder, Type-6 Transporter, Viper
|
|-
|3
|Russell Ring
|Adder, Cobra MK III, Eagle, Hauler, Lakon Type-9 Heavy, Sidewinder, Type-6 Transporter, Viper
|
|-
|5
|Ackerman Market
|Asp, Eagle, Hauler, Sidewinder, Type-6 Transporter, Type-7 Transport
|
|-
|Kremainn
|2
|Wohler Terminal
|Adder, Cobra MK III, Eagle, Hauler, Sidewinder, Type-6 Transporter, Viper
|
|-
|LTT 7979
|2
|Steinmuller Gateway
|Adder, Cobra MK III, Eagle, Federal Dropship, Hauler, Python, Sidewinder, Type-6 Transporter, Type-7 Transport, Viper
|
|-
|Malloc
|2
|Julian Gateway
|Adder, Asp, Cobra MK III, Eagle, Federal Dropship, Fer-de-Lance, Hauler, Lakon Type-9 Heavy, Python, Sidewinder, Type-6 Transporter, Type-7 Transport
|
|-
|Mechtan
|1
|Kuttner Vision
|Federal DropShip, Hauler, Lakon Type-9 Heavy, Sidewinder, Type-7 Transport, Type-6 Transporter
|
|-
| rowspan="3" |Obambivas
|1
|Galouye Terminal
|Asp, Orca, Sidewinder
|
|-
|2
|Kennan Orbital
|Cobra MK III, Type-6 Transporter, Type-7 Transport
|
|-
|3
|Clebsch Terminal
|Asp, Orca, Sidewinder
|
|-
| rowspan="2" |Sahualasta
|A4
|Kwolek Orbital
|Eagle, Hauler, Sidewinder, Type-6 Transporter, Type-7 Transport
|
|-
|A5
|Den Berg Port
|Cobra MK III, Type-6 Transporter, Viper
|
|-
|Tauerni
|A3
|Rushworth Port
|Adder, Eagle, Hauler, Lakon Type-9 Heavy, Sidewinder, Viper
|
|-
| rowspan="4" |V1688 Aquilae
|A3
|Littlewood Terminal
|Asp, Cobra MK III, Lakon Type-9 Heavy, Type-6 Transporter, Sidewinder
|
|-
|A4
|Thompson Terminal
|Adder, Cobra MK III, Eagle, Hauler, Lakon Type-9 Heavy, Sidewinder, Type-6 Transporter, Viper
|
|-
|A5
|Baylock Enterprises
|Adder, Cobra MK III, Eagle, Hauler, Sidewinder, Type-6 Transporter, Lakon Type-9 Heavy, Viper
|
|-
|B2
|Rangarajan Port
|Adder, Cobra MK III, Eagle, Hauler, Lakon Type-9 Heavy, Sidewinder, Type-6 Transporter, Viper
|
|-
|Willapa
|
|Vasquez De Coronado Ring
|Cobra MK III, Eagle, Hauler
|
|-
|Yakabugai
|
|Serebrov Station
|Adder, Asp, Anaconda, Eagle, Federal Dropship, Hauler, Lakon Type-9 Heavy, Sidewinder, Type-7 Transport, Viper
|
|}

Revision as of 01:22, 11 May 2015

The Shipyard is the option in the menu of a station that lets you buy and sell ships and also store ships if you have more than one. A wealthy system with a High-Tech Economy is more likely than others to have many different ships to purchase but this is not always the case. In some systems with conflict zones, stations nearby will often have as many ships listed as a High-Tech one.

Selling ships

When a player sells a ship, they get only 90% of the total value of the ship back. In order to retain as much money as possible, players should sell modules and parts of the ship and replace them with the cheapest modules available.

This feature also makes it worthless to sell and rebuy ships for different purposes. It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships.

Upgrading to a bigger ship

There are many things a player needs to take into consideration when upgrading to a bigger ship. As a ship owner it is crucial that you calculate the prices of all the upgrades you wish to make on your new ship and save this money in advance prior to buying the ship. Even though it might be easy to upgrade from a Cobra to a Type-6 and all its modules, when you reach the bigger ships on the list, an upgrade can be an economical bankruptcy. Going from a Type-7 to a Python not only require the roughly 50 million credits for the initial ship purchase, but also an additional 40 million credits for class A modules for the Python. This is something a lot of players are experiencing when going from the somewhat expensive ships to the bigger ships and is not written anywhere as information.