Docking: Difference between revisions
m →Tips: British English, replaced: maneuverable → manoeuvrable |
Added information about landing pad layout in starports. |
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====Distance==== | ====Distance==== | ||
If the player requested docking permission too far from the station then the request will be denied. Make sure to request docking within | If the player requested docking permission too far from the station then the request will be denied. Make sure to request docking within 7.5 km of the starport or outpost. If you forget to request permission, a fine will occur with a warning on entry to a station. The player must then move away from the station to a safe distance before docking request approval will be granted. | ||
====Request from within the station==== | ====Request from within the station==== | ||
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It is recommended to keep landing gear deployed at all times when attempting to dock and when inside a starport to help prevent accidents. | It is recommended to keep landing gear deployed at all times when attempting to dock and when inside a starport to help prevent accidents. | ||
=== | ===Starports=== | ||
All | All starports rotate to generate centrifugal force, which acts as gravity for its crew and citizens and as a hazard for docking pilots. As the player approaches the starport's entry port, focus on centering the ship with the port first, so as not to crash into the starport's walls. Once the ship has been centered on the port, start rotating the ship to match that of the starport's rotation - alternatively this can be accomplished by turning "rotational assistance" to "on" in the functions tab in the right menu. Keep in mind that most ships are wider than they are tall. | ||
The entry ports can be a congested location with ships passing in both directions. There is currently no traffic control and players should stay alert to avoid crashing into other ships. Some ship captains have adopted the protocol of turning on ship lights when docking to make themselves more visible as well as always traversing the side of the entry port marked by the green lights. Although, this is not always possible for some of the bigger ships as they can have a hard time fitting through the entrance slot. | The entry ports (commonly called "access corridors" by the public service announcements that can be heard in the docking bay) can be a congested location with ships passing in both directions. There is currently no traffic control and players should stay alert to avoid crashing into other ships. Some ship captains have adopted the protocol of turning on ship lights when docking to make themselves more visible as well as always traversing the side of the entry port marked by the green lights. Although, this is not always possible for some of the bigger ships as they can have a hard time fitting through the entrance slot. | ||
The 45 landing pads (verification required) of a starport are grouped in 12 lines on the inside of the docking bay. Assuming that one flies into a Starport with the green lights on the right side of the ship, Landing Pad 01 is the bottom-center landing pad closest to the access corridor. The remaining pads are numbered in this pattern: increasing first through the same line going away from the access corridor, then continuing to the next clockwise line starting with the pad closest to the access corridor. Thus, pads numbered in the teens are on the left, those in the 20s on the top, and those in the 30s on the right. | |||
The compass will indicate where your assigned landing pad is ''once you are through the access corridor'', but remembering the above will help to avoid last-second panic when trying to locate a landing pad, especially if the pad is nearest to the access corridor within its' line of pads. | |||
===Outposts=== | ===Outposts=== | ||