Jump to content

Bulkheads: Difference between revisions

From Elite Dangerous Wiki
Removed ambiguous personal opinion, added some minor edits. Also reincorporated collision resistance information. Stop removing it! Go test it if you don't believe it, or don't touch it.
Line 1: Line 1:
[[File:Bulkheads.png|thumb|220x220px|Bulkheads outfitting icon]]
[[File:Bulkheads.png|thumb|220x220px|Bulkheads outfitting icon]]
{{Quote|Standard protection against all types of attack.|In-game description}}All ships in Elite use '''Bulkheads''' to protect their hulls, making them the main form of defense. Heavier Bulkheads offer better protection at the cost of mass and ship value, i.e. Credits.
{{Quote|Standard protection against all types of attack.|In-game description}}All ships in Elite use '''Bulkheads''' to protect their hulls. Heavier Bulkheads offer better protection at the cost of mass and ship value, i.e. Credits.


== Types ==
== Types ==
Values that determine hull protection are hull points and damage-type specific resistances: thermal, kinetic and explosive. In addition there is [[hull hardness]] determined by ship model which can not be changed in any way. There are five different bulkheads available for every ship:
Values that determine hull protection are hull points and damage-type specific resistances: thermal, kinetic and explosive. In addition there is [[hull hardness]] determined by ship model which can not be changed in any way. There are five different bulkheads available for every ship:
* Free [[Lightweight Alloys|Lightweight Alloys]] equipped by default to every ship, offering some hull points.
* Free [[Lightweight Alloys|Lightweight Alloys]] installed by default on every ship, offering the base rating of hull points for a specific ship model. Vulnerable to collisions.
* Cheap [[Reinforced Alloys|Reinforced Alloys]] offering more hull points.
* Cheap [[Reinforced Alloys|Reinforced Alloys]] offering more hull points, as well as enhanced resistance to collisions.
* Moderately priced [[Military Grade Alloys|Military Grade Alloys]] offering the maximum amount of hull points.
* Moderately priced [[Military Grade Alloys|Military Grade Alloys]] offering the maximum amount of hull points, as well as the highest resistance to collisions.
* Expensive [[Mirrored Surface Composite]] offering the maximum amount of hull points with better thermal resistance, mainly at the cost of lower kinetic resistance.
* Expensive [[Mirrored Surface Composite]] offering the maximum amount of hull points with better thermal resistance, mainly at the cost of lower kinetic resistance. Also offers the highest collision resistance.
* Most expensive [[Reactive Surface Composite]] offering the maximum amount of hull Points with better explosive and kinetic resistance, at the cost of lower thermal resistance.
* Most expensive [[Reactive Surface Composite]] offering the maximum amount of hull Points with better explosive and kinetic resistance, at the cost of lower thermal resistance. Also offers the highest collision resistance.


Bulkheads are available for purchase at Outfitting for a relatively high price. However, no bulkheads will be available to purchase for a particular ship if it is not also sold at that location's shipyard.
Bulkheads are available for purchase at Outfitting for a relatively high price. However, no bulkheads will be available to purchase for a particular ship if that model is not for sale at that location's shipyard.


== Penetration ==
== Penetration ==
If the hull is penetrated by a shot, modules take damage, depending on where it is penetrated. Damage to the module can be reduced with [[Module Reinforcement Package|Module Reinforcement Packages]], and is otherwise determined by the weapon used. The chance of penetration is entirely dependant on the remaining hull points, as plotted in this graph:
If the hull is penetrated by a shot, specific internal modules can sustain damage, based on the location of the impact. Damage to the module can be reduced with [[Module Reinforcement Package|Module Reinforcement Packages]], and is otherwise determined by the weapon used. The chance of penetration is entirely dependant on the remaining hull points, as plotted in this graph:
[[File:Hull Penetration-0.png|none|thumb|440x440px]]
[[File:Hull Penetration-0.png|none|thumb|440x440px]]



Revision as of 22:12, 20 February 2018

File:Bulkheads.png
Bulkheads outfitting icon

Template:QuoteAll ships in Elite use Bulkheads to protect their hulls. Heavier Bulkheads offer better protection at the cost of mass and ship value, i.e. Credits.

Types

Values that determine hull protection are hull points and damage-type specific resistances: thermal, kinetic and explosive. In addition there is hull hardness determined by ship model which can not be changed in any way. There are five different bulkheads available for every ship:

  • Free Lightweight Alloys installed by default on every ship, offering the base rating of hull points for a specific ship model. Vulnerable to collisions.
  • Cheap Reinforced Alloys offering more hull points, as well as enhanced resistance to collisions.
  • Moderately priced Military Grade Alloys offering the maximum amount of hull points, as well as the highest resistance to collisions.
  • Expensive Mirrored Surface Composite offering the maximum amount of hull points with better thermal resistance, mainly at the cost of lower kinetic resistance. Also offers the highest collision resistance.
  • Most expensive Reactive Surface Composite offering the maximum amount of hull Points with better explosive and kinetic resistance, at the cost of lower thermal resistance. Also offers the highest collision resistance.

Bulkheads are available for purchase at Outfitting for a relatively high price. However, no bulkheads will be available to purchase for a particular ship if that model is not for sale at that location's shipyard.

Penetration

If the hull is penetrated by a shot, specific internal modules can sustain damage, based on the location of the impact. Damage to the module can be reduced with Module Reinforcement Packages, and is otherwise determined by the weapon used. The chance of penetration is entirely dependant on the remaining hull points, as plotted in this graph:

File:Hull Penetration-0.png

Specifications

Class and Rating Hull Point boost Kinetic resistance Thermal resistance Explosive resistance
1C Lightweight alloy +80% -20% 0% -40%
1C Reinforced alloy +152% -20% 0% -40%
1C Military grade composite +250% -20% 0% -40%
1C Mirrored surface composite +250% -75% 50% -50%
1C Reactive surface composite +250% 25% -40% 20%

Engineer Modifications

The following modifications can be applied to this module by Engineers to enhance it's abilities:

References

Template:EquipmentNavbox