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Bulkheads: Difference between revisions

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== Types ==
== Types ==
Values that determine hull protection are hull points and damage-type specific resistances: thermal, kinetic and explosive. In Addition there is [[hull hardness]] determined by ship model which can not be changed in any way. There are five different bulkheads available for every ship:
Values that determine hull protection are hull points and damage-type specific resistances: thermal, kinetic and explosive. In addition there is [[hull hardness]] determined by ship model which can not be changed in any way. There are five different bulkheads available for every ship:
* Free [[Lightweight Alloys|Lightweight Alloys]] equipped by default to every ship, offering some hull points.
* Free [[Lightweight Alloys|Lightweight Alloys]] equipped by default to every ship, offering some hull points.
* Cheap [[Reinforced Alloys|Reinforced Alloys]] offering more hull points.
* Cheap [[Reinforced Alloys|Reinforced Alloys]] offering more hull points.
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* Most expensive [[Reactive Surface Composite]] offering the maximum amount of hull Points with better explosive and kinetic resistance, at the cost of lower thermal resistance.
* Most expensive [[Reactive Surface Composite]] offering the maximum amount of hull Points with better explosive and kinetic resistance, at the cost of lower thermal resistance.


Bulkheads are available for purchase at Outfitting. However, no bulkheads will be available to purchase for a particular ship if it is not also sold at that location's shipyard.
Bulkheads are available for purchase at Outfitting for a relatively high price. However, no bulkheads will be available to purchase for a particular ship if it is not also sold at that location's shipyard.


== Penetration ==
== Penetration ==
If the hull is penetrated by a shot, modules take damage, depending on where it is penetrated. Damage to the module can be reduced with [[Module Reinforcement Package|Module Reinforcement Packages]], and is otherwise determined by the weapon used. The chance of penetration is entirely dependant on the remaining hull points, as plotted in this graph:
If the hull is penetrated by a shot, modules take damage, depending on where it is penetrated. Damage to the module can be reduced with [[Module Reinforcement Package|Module Reinforcement Packages]], and is otherwise determined by the weapon used. The chance of penetration is entirely dependant on the remaining hull points, as plotted in this graph:
[[File:Hull Penetration.png|none|thumb|420x420px]]
[[File:Hull Penetration-0.png|none|thumb|440x440px]]


== Specifications ==
== Specifications ==

Revision as of 14:32, 11 February 2018

File:Bulkheads.png
Bulkheads outfitting icon

Template:QuoteAll ships in Elite use Bulkheads to protect their hulls, making them the main form of defense. Heavier Bulkheads offer better protection at the cost of mass and ship value, i.e. Credits.

Types

Values that determine hull protection are hull points and damage-type specific resistances: thermal, kinetic and explosive. In addition there is hull hardness determined by ship model which can not be changed in any way. There are five different bulkheads available for every ship:

  • Free Lightweight Alloys equipped by default to every ship, offering some hull points.
  • Cheap Reinforced Alloys offering more hull points.
  • Moderately priced Military Grade Alloys offering the maximum amount of hull points.
  • Expensive Mirrored Surface Composite offering the maximum amount of hull points with better thermal resistance, mainly at the cost of lower kinetic resistance.
  • Most expensive Reactive Surface Composite offering the maximum amount of hull Points with better explosive and kinetic resistance, at the cost of lower thermal resistance.

Bulkheads are available for purchase at Outfitting for a relatively high price. However, no bulkheads will be available to purchase for a particular ship if it is not also sold at that location's shipyard.

Penetration

If the hull is penetrated by a shot, modules take damage, depending on where it is penetrated. Damage to the module can be reduced with Module Reinforcement Packages, and is otherwise determined by the weapon used. The chance of penetration is entirely dependant on the remaining hull points, as plotted in this graph:

File:Hull Penetration-0.png

Specifications

Class and Rating Hull Point boost Kinetic resistance Thermal resistance Explosive resistance
1C Lighweight alloy +80% -20% 0% -40%
1C Reinforced alloy +152% -20% 0% -40%
1C Military grade composite +250% -20% 0% -40%
1C Mirrored surface composite +250% -75% 50% -50%
1C Reactive surface composite +250% 25% -40% 20%

Engineer Modifications

The following modifications can be applied to this module by Engineers to enhance it's abilities:

References

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