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[[File:BurstLaser_Ingame.png|300px|thumb|Class 1 burst laser]]
[[File:BurstLaser_Ingame.png|300px|thumb|Class 1 burst laser]]
{{quote|Multiple-pulse laser weapon...|In-Game Description}}
{{quote|Multiple-pulse laser weapon...|In-Game Description}}
The '''Burst Laser''' is an energy weapon that emits a burst of three laser blasts with each shot. Burst Lasers can inflict more damage per shot than a [[Pulse Laser]] provided that each blast hits its target.


The Burst Laser is an energy weapon that is mounted on one of your ship's hardpoints and needs to be assigned to a fire group before it can be used. When fired it emits three laser blasts in each burst, much like a burst fire assault rifle compared to a semi-automatic rifle. Burst lasers do much more damage in a single burst than a [[Pulse_Laser|pulse laser]] does in a single shot.
==Usage==
 
As with other laser weapons, the Burst Laser inflicts thermal damage, and so shields have a resistance penalty against them. [[Armour Hardness|Armour piercing]] capability is low, but slightly higher than that of [[Beam Laser]]s, making them less effective against hulls than shields. Burst Lasers require more power to use and generate more heat than a [[Pulse Laser]], but not as much so as a Beam Laser. The weapon's range is 3000m but [[Damage Falloff]] begins at 500m.
Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low (but very slightly higher than that of beam lasers), making them less effective against hulls than shields - but not ineffective. These traits are common to almost all laser weapons.
 
Burst Lasers require more power to use and generate more heat than a [[Pulse_Laser|pulse laser]], but not as much so as a [[Beam Laser]].
 
Range is 3000m but [[Damage Falloff]] begins at 500m.


==Specifications==
==Specifications==
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|1,245,600
|1,245,600
|}
|}
== Engineers ==
 
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
This weapon can be modified by [[Engineers]] to enhance its abilities.


=== Modifications ===
=== Modifications ===
The following modifications can be applied to this module:
The following modifications can be applied to this module:
* [[Efficient Weapon|Efficient]]
* [[Efficient Weapon|Efficient]]
* [[Focused Weapon|Focused]]
* [[Focused Weapon|Focused]]
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* [[Sturdy Weapon|Sturdy]]
* [[Sturdy Weapon|Sturdy]]


=== Possible Experimental Effects ===
=== Experimental Effects ===
fbvcbModifying this module can sometimes result in any one of the following special effects also being applied:
The following [[Experimental Effect]]s can be applied to this module:
* [[Oversized]]
* [[Flow Control]]
* [[Double Braced]]
* [[Stripped Down]]


* [[Concordant Sequence]]
* [[Concordant Sequence]]
* [[Double Braced]]
* [[Flow Control]]
* [[Inertial Impact]]
* [[Inertial Impact]]
* [[Multi-Servos]]
* [[Oversized]]
* [[Phasing Sequence]]
* [[Phasing Sequence]]
* [[Scramble Spectrum]]
* [[Scramble Spectrum]]
* [[Stripped Down]]
* [[Thermal Shock]]
* [[Thermal Shock]]
* [[Multi-Servos]]


== Purchase Locations ==
== Purchase Locations ==

Revision as of 02:54, 10 January 2020

File:BurstLaser Ingame.png
Class 1 burst laser

Template:Quote The Burst Laser is an energy weapon that emits a burst of three laser blasts with each shot. Burst Lasers can inflict more damage per shot than a Pulse Laser provided that each blast hits its target.

Usage

As with other laser weapons, the Burst Laser inflicts thermal damage, and so shields have a resistance penalty against them. Armour piercing capability is low, but slightly higher than that of Beam Lasers, making them less effective against hulls than shields. Burst Lasers require more power to use and generate more heat than a Pulse Laser, but not as much so as a Beam Laser. The weapon's range is 3000m but Damage Falloff begins at 500m.

Specifications

Class Rating Mass (T) Integrity Power Draw Weapon Mode Damage Type Distributor Draw/Shot (MW) Damage Armour Piercing ROF/s DPS Thermal Load/s Value (CR)
1 F 2.00 40 0.650 Fixed Thermic 0.25 1.70 20 4.70 8.10 0.40 4,400
1 G 2.00 40 0.640 Gimbal Thermic 0.24 1.20 20 5.30 6.40 0.30 8,600
1 G 2.00 40 0.600 Turret Thermic 0.14 0.90 20 4.80 4.20 0.20 52,800
2 E 4.00 51 1.050 Fixed Thermic 0.50 3.50 35 3.70 13.00 0.80 48,500
2 F 4.00 51 1.040 Gimbal Thermic 0.49 2.50 35 4.20 10.30 0.70 23,000
2 F 4.00 51 0.980 Turret Thermic 0.28 1.70 35 3.90 6.80 0.40 162,800
3 D 8.00 64 1.660 Fixed Thermic 1.11 7.70 52 2.70 20.80 1.70 140,400
3 E 8.00 64 1.650 Gimbal Thermic 1.03 5.20 52 3.20 16.60 1.40 281,600
3 E 8.00 64 1.570 Turret Thermic 0.56 3.50 52 3.10 11.00 0.80 800,400
4 E 16.00 80 2.580 Fixed Thermic 2.98 20.60 65 1.60 32.30 4.50 281,600
4 E 16.00 80 2.590 Gimbal Thermic 2.41 12.10 65 2.10 25.90 3.30 1,245,600

Engineering

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

The following Experimental Effects can be applied to this module:

Purchase Locations

Class Type System Station CR Date

Found

1 Fixed LTT 7543 Clervoy Port 3,960 06/07/2015
3 Fixed Eravate Russell Ring 140,400 07/10/2015
2 Fixed Furbaide Effinger Port 23,000 11/10/2015
1 Fixed Furbaide Effinger Port 4,400 11/10/2015
3 Gimballed LTT 9810 Kerimov Dock 281,600 05/10/2015
3 Turreted Hariti Goeppert-Mayer

Station

800,400 01/23/2016
3 Gimballed Sol Mars High 281,600 05/07/2015
3 Gimballed Vaka Zenbei Orbital 281,600 23/05/2015
2 Gimballed Chona Smoot Station 48,500 19/06/2015
2 Gimballed 51 Arietis Dillon Hub 41,225 29/06/2015
3 Gimballed LHS 3505 Olivias City 281,600 27/07/2015
3 Turreted LHS 3505 Olivas City 720,360 27/06/2015
3 Fixed LHS 3505 Olivas City 126,360 27/06/2015
2 Fixed LHS 3505 Olivas City 20,700 27/06/2015
3 Gimballed Kalak Noble Terminal 281,600 20/09/2015
2 Gimballed XI Ursae Majoris Durrance Dock 48,500 1/10/2015
2 Turreted I Bootis Chango Dock 152,000 (Not Exact) 1/30/18

Template:WeaponNavbox ru:Пульсирующий лазер