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Burst Laser: Difference between revisions

From Elite Dangerous Wiki
Editing a gallery
Updated weapon stats, expanded introduction, and added class 4 burst lasers. Stats come from scotty.newlevels.org. Note that the 1G turret is not correct on Scotty so the data was patched from elsewhere and may be incorrect.
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{{quote|Multiple-pulse laser weapon...|In-Game Description}}
{{quote|Multiple-pulse laser weapon...|In-Game Description}}


The Burst laser is an energy weapon that's mounted on one of your ship's hardpoints and needs to be assigned to a fire group before it can be used. When fired it emits three laser blasts in each burst, much like a burst fire assault rifle compared to a semi-automatic rifle. Burst lasers do much more damage in a single burst than a [[Pulse_Laser|pulse laser]] does in a single shot. Burst Lasers require more power to use and generate more heat than a [[Pulse_Laser|pulse laser]].
The Burst Laser is an energy weapon that is mounted on one of your ship's hardpoints and needs to be assigned to a fire group before it can be used. When fired it emits three laser blasts in each burst, much like a burst fire assault rifle compared to a semi-automatic rifle. Burst lasers do much more damage in a single burst than a [[Pulse_Laser|pulse laser]] does in a single shot.  
 
Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low (but very slightly higher than that of beam lasers), making them less effective against hulls than shields - but not ineffective. These traits are common to almost all laser weapons.
 
Burst Lasers require more power to use and generate more heat than a [[Pulse_Laser|pulse laser]], but not as much so as a [[Beam Laser]].


==Specifications==
==Specifications==
Line 15: Line 19:
! Weapon<br />Mode
! Weapon<br />Mode
! Damage<br />Type
! Damage<br />Type
!Distributor Draw(MW)
! Damage
! Damage
! Armour<br />Pen
! Armour<br />Piercing
! ROF
! ROF/s
! DPS
! DPS
! Thermal<br />Load
! Thermal<br />Load/s
! Value<br />(CR)
! Value<br />(CR)
|-
|-
| 1 || F || 2.00 || A || 0.650 || Fixed || Thermic || 2 || A || 1.6 /s || 3 || 1 || 4,400
| 1 || F || 2.00 || 40|| 0.650 || Fixed || Thermic  
|0.25|| 1.70 || 20 || 4.70 || 8.10 || 0.40 || 4,400
|-
|-
| 1 || G || 2.00 || A || 0.640 || Gimbal || Thermic || 2 || A || 1.7 /s || 3 || 1 || 8,600
| 1 || G || 2.00 || 40 || 0.640 || Gimbal || Thermic  
|0.24|| 1.20 || 20 || 5.30 || 6.40 || 0.30 || 8,600
|-
|-
| 1 || G || 2.00 || A || 0.600 || Turret || Thermic || 1 || B || 1.3 /s || 2 || 1 || 52,800
| 1 || G || 2.00 || 40 || 0.600 || Turret || Thermic  
|0.14|| 1.00|| 20 || 3.90 || 2.00 || 0.20 || 52,800
|-
|-
|2
|2
|F
|E
|4.00
|4.00
|A
|51
|1.040
|1.050
|Gimbal
|Fixed
|Thermic
|Thermic
|3
|0.50
|A
|3.50
|1.5/s
|35
|4
|3.70
|1
|13.00
|0.80
|48,500
|48,500
|-
|-
|2
|2
|E
|F
|4.00
|4.00
|A
|51
|1.050
|1.040
|Fixed
|Gimbal
|Thermic
|Thermic
|3
|0.49
|A
|2.50
|1.3/s
|35
|4
|4.20
|1
|10.30
|0.70
|23,000
|23,000
|-
|-
Line 59: Line 69:
|F
|F
|4.00
|4.00
|A
|51
|0.980
|0.980
|Turret
|Turret
|Thermic
|Thermic
|2
|0.28
|A
|1.70
|1.1/s
|35
|3
|3.90
|1
|6.80
|0.40
|162,800
|162,800
|-
|-
| 3 || D || 8.00 || A || 1.660 || Fixed || Thermic || 4 || B || 1.0 /s || 4 || 1 || 140,400
| 3 || D || 8.00 || 64 || 1.660 || Fixed || Thermic  
|1.11|| 7.70 || 52 || 2.70 || 20.80 || 1.70 || 140,400
|-
|-
| 3 || E || 8.00 || A || 1.650 || Gimbal || Thermic || 3 || A || 1.2 /s || 4 || 1 || 281,600
| 3 || E || 8.00 || 64 || 1.650 || Gimbal || Thermic  
|1.03|| 5.20 || 52 || 3.20 || 16.60 || 1.40 || 281,600
|-
|-
| 3 || E || 8.00 || A || 1.570 || Turret || Thermic || 3 || B || 0.9 /s || 4 || 1 || 800,400
| 3 || E || 8.00 || 64 || 1.570 || Turret || Thermic  
|0.56|| 3.50 || 52 || 3.10 || 11.00 || 0.80 || 800,400
|-
|4
|E
|16.00
|80
|2.580
|Fixed
|Thermic
|2.98
|20.60
|65
|1.60
|32.30
|4.50
|281,600
|-
|4
|E
|16.00
|80
|2.590
|Gimbal
|Thermic
|2.41
|12.10
|65
|2.10
|25.90
|3.30
|1,245,600
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
* Values for 1G turret may be currently incorrect.


== Engineers ==
== Engineers ==

Revision as of 22:29, 19 November 2018

File:BurstLaser Ingame.png
Class 1 burst laser

Template:Quote

The Burst Laser is an energy weapon that is mounted on one of your ship's hardpoints and needs to be assigned to a fire group before it can be used. When fired it emits three laser blasts in each burst, much like a burst fire assault rifle compared to a semi-automatic rifle. Burst lasers do much more damage in a single burst than a pulse laser does in a single shot.

Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low (but very slightly higher than that of beam lasers), making them less effective against hulls than shields - but not ineffective. These traits are common to almost all laser weapons.

Burst Lasers require more power to use and generate more heat than a pulse laser, but not as much so as a Beam Laser.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Distributor Draw(MW) Damage Armour
Piercing
ROF/s DPS Thermal
Load/s
Value
(CR)
1 F 2.00 40 0.650 Fixed Thermic 0.25 1.70 20 4.70 8.10 0.40 4,400
1 G 2.00 40 0.640 Gimbal Thermic 0.24 1.20 20 5.30 6.40 0.30 8,600
1 G 2.00 40 0.600 Turret Thermic 0.14 1.00 20 3.90 2.00 0.20 52,800
2 E 4.00 51 1.050 Fixed Thermic 0.50 3.50 35 3.70 13.00 0.80 48,500
2 F 4.00 51 1.040 Gimbal Thermic 0.49 2.50 35 4.20 10.30 0.70 23,000
2 F 4.00 51 0.980 Turret Thermic 0.28 1.70 35 3.90 6.80 0.40 162,800
3 D 8.00 64 1.660 Fixed Thermic 1.11 7.70 52 2.70 20.80 1.70 140,400
3 E 8.00 64 1.650 Gimbal Thermic 1.03 5.20 52 3.20 16.60 1.40 281,600
3 E 8.00 64 1.570 Turret Thermic 0.56 3.50 52 3.10 11.00 0.80 800,400
4 E 16.00 80 2.580 Fixed Thermic 2.98 20.60 65 1.60 32.30 4.50 281,600
4 E 16.00 80 2.590 Gimbal Thermic 2.41 12.10 65 2.10 25.90 3.30 1,245,600
  • Values for 1G turret may be currently incorrect.

Engineers

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

Purchase Locations

Class Type System Station CR Date

Found

1 Fixed LTT 7543 Clervoy Port 3,960 06/07/2015
3 Fixed Eravate Russell Ring 140,400 07/10/2015
2 Fixed Furbaide Effinger Port 23,000 11/10/2015
1 Fixed Furbaide Effinger Port 4,400 11/10/2015
3 Gimballed LTT 9810 Kerimov Dock 281,600 05/10/2015
3 Turreted Hariti Goeppert-Mayer

Station

800,400 01/23/2016
3 Gimballed Sol Mars High 281,600 05/07/2015
3 Gimballed Vaka Zenbei Orbital 281,600 23/05/2015
2 Gimballed Chona Smoot Station 48,500 19/06/2015
2 Gimballed 51 Arietis Dillon Hub 41,225 29/06/2015
3 Gimballed LHS 3505 Olivias City 281,600 27/07/2015
3 Turreted LHS 3505 Olivas City 720,360 27/06/2015
3 Fixed LHS 3505 Olivas City 126,360 27/06/2015
2 Fixed LHS 3505 Olivas City 20,700 27/06/2015
3 Gimballed Kalak Noble Terminal 281,600 20/09/2015
2 Gimballed XI Ursae Majoris Durrance Dock 48,500 1/10/2015
2 Turreted I Bootis Chango Dock 152,000 (Not Exact) 1/30/18

Template:WeaponNavbox ru:Пульсирующий лазер