Burst Laser: Difference between revisions
Editing a gallery |
Updated weapon stats, expanded introduction, and added class 4 burst lasers. Stats come from scotty.newlevels.org. Note that the 1G turret is not correct on Scotty so the data was patched from elsewhere and may be incorrect. |
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{{quote|Multiple-pulse laser weapon...|In-Game Description}} | {{quote|Multiple-pulse laser weapon...|In-Game Description}} | ||
The Burst | The Burst Laser is an energy weapon that is mounted on one of your ship's hardpoints and needs to be assigned to a fire group before it can be used. When fired it emits three laser blasts in each burst, much like a burst fire assault rifle compared to a semi-automatic rifle. Burst lasers do much more damage in a single burst than a [[Pulse_Laser|pulse laser]] does in a single shot. | ||
Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low (but very slightly higher than that of beam lasers), making them less effective against hulls than shields - but not ineffective. These traits are common to almost all laser weapons. | |||
Burst Lasers require more power to use and generate more heat than a [[Pulse_Laser|pulse laser]], but not as much so as a [[Beam Laser]]. | |||
==Specifications== | ==Specifications== | ||
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! Weapon<br />Mode | ! Weapon<br />Mode | ||
! Damage<br />Type | ! Damage<br />Type | ||
!Distributor Draw(MW) | |||
! Damage | ! Damage | ||
! Armour<br /> | ! Armour<br />Piercing | ||
! ROF | ! ROF/s | ||
! DPS | ! DPS | ||
! Thermal<br />Load | ! Thermal<br />Load/s | ||
! Value<br />(CR) | ! Value<br />(CR) | ||
|- | |- | ||
| 1 || F || 2.00 || | | 1 || F || 2.00 || 40|| 0.650 || Fixed || Thermic | ||
|0.25|| 1.70 || 20 || 4.70 || 8.10 || 0.40 || 4,400 | |||
|- | |- | ||
| 1 || G || 2.00 || | | 1 || G || 2.00 || 40 || 0.640 || Gimbal || Thermic | ||
|0.24|| 1.20 || 20 || 5.30 || 6.40 || 0.30 || 8,600 | |||
|- | |- | ||
| 1 || G || 2.00 || | | 1 || G || 2.00 || 40 || 0.600 || Turret || Thermic | ||
|0.14|| 1.00|| 20 || 3.90 || 2.00 || 0.20 || 52,800 | |||
|- | |- | ||
|2 | |2 | ||
| | |E | ||
|4.00 | |4.00 | ||
| | |51 | ||
|1. | |1.050 | ||
| | |Fixed | ||
|Thermic | |Thermic | ||
|3 | |0.50 | ||
| | |3.50 | ||
| | |35 | ||
| | |3.70 | ||
| | |13.00 | ||
|0.80 | |||
|48,500 | |48,500 | ||
|- | |- | ||
|2 | |2 | ||
| | |F | ||
|4.00 | |4.00 | ||
| | |51 | ||
|1. | |1.040 | ||
| | |Gimbal | ||
|Thermic | |Thermic | ||
| | |0.49 | ||
| | |2.50 | ||
| | |35 | ||
| | |4.20 | ||
| | |10.30 | ||
|0.70 | |||
|23,000 | |23,000 | ||
|- | |- | ||
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|F | |F | ||
|4.00 | |4.00 | ||
| | |51 | ||
|0.980 | |0.980 | ||
|Turret | |Turret | ||
|Thermic | |Thermic | ||
| | |0.28 | ||
| | |1.70 | ||
| | |35 | ||
| | |3.90 | ||
| | |6.80 | ||
|0.40 | |||
|162,800 | |162,800 | ||
|- | |- | ||
| 3 || D || 8.00 || | | 3 || D || 8.00 || 64 || 1.660 || Fixed || Thermic | ||
|1.11|| 7.70 || 52 || 2.70 || 20.80 || 1.70 || 140,400 | |||
|- | |- | ||
| 3 || E || 8.00 || | | 3 || E || 8.00 || 64 || 1.650 || Gimbal || Thermic | ||
|1.03|| 5.20 || 52 || 3.20 || 16.60 || 1.40 || 281,600 | |||
|- | |- | ||
| 3 || E || 8.00 || | | 3 || E || 8.00 || 64 || 1.570 || Turret || Thermic | ||
|0.56|| 3.50 || 52 || 3.10 || 11.00 || 0.80 || 800,400 | |||
|- | |||
|4 | |||
|E | |||
|16.00 | |||
|80 | |||
|2.580 | |||
|Fixed | |||
|Thermic | |||
|2.98 | |||
|20.60 | |||
|65 | |||
|1.60 | |||
|32.30 | |||
|4.50 | |||
|281,600 | |||
|- | |||
|4 | |||
|E | |||
|16.00 | |||
|80 | |||
|2.590 | |||
|Gimbal | |||
|Thermic | |||
|2.41 | |||
|12.10 | |||
|65 | |||
|2.10 | |||
|25.90 | |||
|3.30 | |||
|1,245,600 | |||
|} | |} | ||
* | * Values for 1G turret may be currently incorrect. | ||
== Engineers == | == Engineers == | ||
Revision as of 22:29, 19 November 2018
The Burst Laser is an energy weapon that is mounted on one of your ship's hardpoints and needs to be assigned to a fire group before it can be used. When fired it emits three laser blasts in each burst, much like a burst fire assault rifle compared to a semi-automatic rifle. Burst lasers do much more damage in a single burst than a pulse laser does in a single shot.
Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low (but very slightly higher than that of beam lasers), making them less effective against hulls than shields - but not ineffective. These traits are common to almost all laser weapons.
Burst Lasers require more power to use and generate more heat than a pulse laser, but not as much so as a Beam Laser.
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Distributor Draw(MW) | Damage | Armour Piercing |
ROF/s | DPS | Thermal Load/s |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | F | 2.00 | 40 | 0.650 | Fixed | Thermic | 0.25 | 1.70 | 20 | 4.70 | 8.10 | 0.40 | 4,400 |
| 1 | G | 2.00 | 40 | 0.640 | Gimbal | Thermic | 0.24 | 1.20 | 20 | 5.30 | 6.40 | 0.30 | 8,600 |
| 1 | G | 2.00 | 40 | 0.600 | Turret | Thermic | 0.14 | 1.00 | 20 | 3.90 | 2.00 | 0.20 | 52,800 |
| 2 | E | 4.00 | 51 | 1.050 | Fixed | Thermic | 0.50 | 3.50 | 35 | 3.70 | 13.00 | 0.80 | 48,500 |
| 2 | F | 4.00 | 51 | 1.040 | Gimbal | Thermic | 0.49 | 2.50 | 35 | 4.20 | 10.30 | 0.70 | 23,000 |
| 2 | F | 4.00 | 51 | 0.980 | Turret | Thermic | 0.28 | 1.70 | 35 | 3.90 | 6.80 | 0.40 | 162,800 |
| 3 | D | 8.00 | 64 | 1.660 | Fixed | Thermic | 1.11 | 7.70 | 52 | 2.70 | 20.80 | 1.70 | 140,400 |
| 3 | E | 8.00 | 64 | 1.650 | Gimbal | Thermic | 1.03 | 5.20 | 52 | 3.20 | 16.60 | 1.40 | 281,600 |
| 3 | E | 8.00 | 64 | 1.570 | Turret | Thermic | 0.56 | 3.50 | 52 | 3.10 | 11.00 | 0.80 | 800,400 |
| 4 | E | 16.00 | 80 | 2.580 | Fixed | Thermic | 2.98 | 20.60 | 65 | 1.60 | 32.30 | 4.50 | 281,600 |
| 4 | E | 16.00 | 80 | 2.590 | Gimbal | Thermic | 2.41 | 12.10 | 65 | 2.10 | 25.90 | 3.30 | 1,245,600 |
- Values for 1G turret may be currently incorrect.
Engineers
This weapon can be modified by Engineers to enhance its abilities.
Modifications
The following modifications can be applied to this module:
Possible Experimental Effects
Modifying this module can sometimes result in any one of the following special effects also being applied:
Purchase Locations
| Class | Type | System | Station | CR | Date
Found |
|---|---|---|---|---|---|
| 1 | Fixed | LTT 7543 | Clervoy Port | 3,960 | 06/07/2015 |
| 3 | Fixed | Eravate | Russell Ring | 140,400 | 07/10/2015 |
| 2 | Fixed | Furbaide | Effinger Port | 23,000 | 11/10/2015 |
| 1 | Fixed | Furbaide | Effinger Port | 4,400 | 11/10/2015 |
| 3 | Gimballed | LTT 9810 | Kerimov Dock | 281,600 | 05/10/2015 |
| 3 | Turreted | Hariti | Goeppert-Mayer
Station |
800,400 | 01/23/2016 |
| 3 | Gimballed | Sol | Mars High | 281,600 | 05/07/2015 |
| 3 | Gimballed | Vaka | Zenbei Orbital | 281,600 | 23/05/2015 |
| 2 | Gimballed | Chona | Smoot Station | 48,500 | 19/06/2015 |
| 2 | Gimballed | 51 Arietis | Dillon Hub | 41,225 | 29/06/2015 |
| 3 | Gimballed | LHS 3505 | Olivias City | 281,600 | 27/07/2015 |
| 3 | Turreted | LHS 3505 | Olivas City | 720,360 | 27/06/2015 |
| 3 | Fixed | LHS 3505 | Olivas City | 126,360 | 27/06/2015 |
| 2 | Fixed | LHS 3505 | Olivas City | 20,700 | 27/06/2015 |
| 3 | Gimballed | Kalak | Noble Terminal | 281,600 | 20/09/2015 |
| 2 | Gimballed | XI Ursae Majoris | Durrance Dock | 48,500 | 1/10/2015 |
| 2 | Turreted | I Bootis | Chango Dock | 152,000 (Not Exact) | 1/30/18 |
Gallery
-
Class 1 Burst Laser
-
Class 2 Burst Laser
-
Class 3 Burst Laser
-
Class 4 Burst Laser
-
Burst Laser and an Anaconda