Multi-cannon: Difference between revisions
Updated and fixed stats (source: scotty.newlevels.org), added preface, and removed class 3 turret because it no longer seems to be in the game (??). |
Removed comment about class 4 having better range - because they don't. Added range of all mcannons in preface. |
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The '''Multi-cannon''' is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished. | The '''Multi-cannon''' is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished. | ||
The continuous hail of projectiles that multi-cannons fire are relatively easy to keep on-target and can be fired at the same time as other, more energy-thirsty weapons such as lasers due to their low distributor draw, making them very common weapons among pilots. As kinetic weapons, they have a high chance of breaching hulls and causing extra damage per hit, and their damage does not begin to drop off at range as quickly as that caused by laser weapons does. | The continuous hail of projectiles that multi-cannons fire are relatively easy to keep on-target and can be fired at the same time as other, more energy-thirsty weapons such as lasers due to their low distributor draw, making them very common weapons among pilots. As kinetic weapons, they have a high chance of breaching hulls and causing extra damage per hit, and their damage does not begin to drop off at range as quickly as that caused by laser weapons does. All multi-cannons have a maximum range of 4000m, with damage dropping off past 2000m. | ||
The downside to multi-cannons is that they cause relatively little damage over time compared to some other types of weapon, most especially against larger ships because of their relatively low armour piercing values being pitted against high [[Armour Hardness]]. They also have a damage penalty against shields, as all kinetic weapons do. | The downside to multi-cannons is that they cause relatively little damage over time compared to some other types of weapon, most especially against larger ships because of their relatively low armour piercing values being pitted against high [[Armour Hardness]]. They also have a damage penalty against shields, as all kinetic weapons do. | ||
The Class 4 multi-cannon is notably different in that it fires higher calibre shells at a slower rate, rather than an stream of projectiles (see note below). They also have substantially better | The Class 4 multi-cannon is notably different in that it fires higher calibre shells at a slower rate, rather than an stream of projectiles (see note below). They also have substantially better armour piercing capability. | ||
==Specifications== | ==Specifications== | ||