Multi-cannon: Difference between revisions

Updated and fixed stats (source: scotty.newlevels.org), added preface, and removed class 3 turret because it no longer seems to be in the game (??).
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{{quote|Rapid fire, small calibre projectile weapon.|In-Game Description}}
{{quote|Rapid fire, small calibre projectile weapon.|In-Game Description}}
The '''Multi-cannon''' is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished.
The '''Multi-cannon''' is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished.
The continuous hail of projectiles that multi-cannons fire are relatively easy to keep on-target and can be fired at the same time as other, more energy-thirsty weapons such as lasers due to their low distributor draw, making them very common weapons among pilots. As kinetic weapons, they have a high chance of breaching hulls and causing extra damage per hit, and their damage does not begin to drop off at range as quickly as that caused by laser weapons does.
The downside to multi-cannons is that they cause relatively little damage over time compared to some other types of weapon, most especially against larger ships because of their relatively low armour piercing values being pitted against high [[Armour Hardness]]. They also have a damage penalty against shields, as all kinetic weapons do.
The Class 4 multi-cannon is notably different in that it fires higher calibre shells at a slower rate, rather than an stream of projectiles (see note below). They also have substantially better range and armour piercing capability.


==Specifications==
==Specifications==
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! Mass<br />(T)
! Mass<br />(T)
! Integrity
! Integrity
! Power<br />Draw
! Power<br />Draw(MW)
! Weapon<br />Mode
! Weapon<br />Mode
! Damage<br />Type
! Damage<br />Type
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! ROF
! ROF
! DPS
! DPS
! Thermal<br />Load
! Thermal<br />Load/s
! Ammo<br />Clip Size
! Ammo<br />Clip Size
! Ammo<br />Maximum
! Ammo<br />Maximum
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| F
| F
| 2.00
| 2.00
| A
| 40
| 0.280
| 0.280
| Fixed
| Fixed
| Kinetic
| Kinetic
| 1.2
| 1.10
| A
| 22
| 8.0 /s
| 7.70
| 9.1
| 8.60
| 1
| 0.10
| 90
| 100
| 2,100
| 2,100
| 9,500
| 9,500
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| G
| G
| 2.00
| 2.00
| A
| 40
| 0.370
| 0.370
| Gimbal
| Gimbal
| Kinetic
| Kinetic
| 0.8
| 0.80
| A
| 22
| 8.5 /s
| 8.30
|
|6.80
| 1
| 0.10
| 90
| 90
| 2,100
| 2,100
Line 57: Line 63:
| G
| G
| 2.00
| 2.00
| A
| 40
| 0.260
| 0.260
| Turret
| Turret
| Kinetic
| Kinetic
| 0.6
| 0.60
| A
| 22
| 6.0 /s
| 7.10
|
|4.00
| 1
| 0.00
| 90
| 90
| 2,100
| 2,100
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| E
| E
| 4.00
| 4.00
| A
| 51
| 0.460
| 0.460
| Fixed
| Fixed
| Kinetic
| Kinetic
| 2.2
| 2.20
| A
| 37
| 7.0 /s
| 7.10
| 15.6
| 15.60
| 1
| 0.11
| 90
| 100
| 2,100
| 2,100
| 38,000
| 38,000
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| F
| F
| 4.00
| 4.00
| A
| 51
| 0.640
| 0.640
| Gimbal
| Gimbal
| Kinetic
| Kinetic
| 1.6
| 1.60
| A
| 37
| 7.5 /s
| 7.70
|
|12.60
| 1
| 0.14
| 90
| 90
| 2,100
| 2,100
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| F
| F
| 4.00
| 4.00
| A
| 51
| 0.500
| 0.500
| Turret
| Turret
| Kinetic
| Kinetic
| 1.2
| 1.20
| A
| 37
| 6.2 /s
| 7.30
|7.3
|7.30
| 1
| 0.10
| 90
| 90
| 2,100
| 2,100
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|3
|3
|C
|C
|8
|8.00
|A
|64
|0.6400
|0.640
|Fixed
|Fixed
|Kinetic
|Kinetic
|3.5
|3.90
|A
|37
|5.9 /s
|5.90
|
|23.10
|
|0.18
|
|100
|
|2,100
|
|140,400
|-
|-
|3
|3
|C
|C
|8
|8.00
|A
|64
|0.970
|0.970
|Gimbal
|Gimbal
|Kinetic
|Kinetic
|2.8
|2.80
|A
|37
|6.7 /s
|6.70
|18.9
|18.90
|
|0.30
|
|90
|
|2,100
|
|578,436
|-
|3
|E
|8
|A
|0.86
|Turret
|Kinetic
|2.2
|A
|5.3/s
|11.7
|
|
|
|
|-
|-
|4
|4
|A
|A
|16
|16.00
|A
|80
|0.730
|0.730
|Fixed
|Fixed
|Kinetic
|Kinetic
|4
|4.60
|A
|68
|3 /s
|3.00
|24.5
|28.00
|
|0.40
|
|100
|
|2,100
|
|1,177,600
|-
|-
|4
|4
|A
|A
|16
|16.00
|A
|80
|1.370
|1.220
|Gimbal
|Gimbal
|Kinetic
|Kinetic
|3.5
|3.50
|A
|68
|3.4 /s
|3.40
|20.8
|23.30
|
|0.50
|
|90
|
|2,100
|
|6,377,600
|}
|}
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.