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[[File:Multicannon.png|thumb|282px|Class 2 multi-cannon]]
[[File:Multicannon.png|thumb|282px|Class 2 multi-cannon]]
 
{{quote|Rapid fire, small calibre projectile weapon.|In-Game Description}}
{{quote|Rapid Fire, small calibre projectile weapon...|In-Game Description}}
The '''Multi-cannon''' is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished.
 
A multi-cannon is a large caliber machine gun mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it. Class 4 multi-cannons have a different look and have long barrels. The class 4 doesn't need to spin up.
 
Multi-cannons are available as fixed, gimbal mounted, and turreted versions.
 
==Munitions==
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
<!-- Tested ? on ?, 2015-->
Each shot costs 1 CR, therefore each magazine costs 90 CR, and one increment of 100 (standard re-arm unit) is 100 CR. Example: you fire 460 rounds in a fight, your total cost will be 460 CR, 4 "units" at 100 CR each, and a prorated "unit" of 60 rounds at 60 CR.


==Specifications==
==Specifications==
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! Damage<br />Type
! Damage<br />Type
! Damage
! Damage
! Armour<br />Pen
! Armour<br />Piercing
! ROF
! ROF
! DPS
! DPS
!
! Thermal<br />Load
! Thermal<br />Load
! Ammo<br />Clip Size
! Ammo<br />Clip Size
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! Value<br />(CR)
! Value<br />(CR)
|-
|-
| 1 || F || 2.00 || A || 0.280 || Fixed || Kinetic || 1.2 || A || 8.0 /s || 9.1
| 1
||| 1 || 90 || 2,100 || 9,500
| F
| 2.00
| A
| 0.280
| Fixed
| Kinetic
| 1.2
| A
| 8.0 /s
| 9.1
| 1
| 90
| 2,100
| 9,500
|-
|-
| 1 || G || 2.00 || A || 0.370 || Gimbal || Kinetic || 0.8 || A || 8.5 /s ||
| 1
||| 1 || 90 || 2,100 || 14,250
| G
| 2.00
| A
| 0.370
| Gimbal
| Kinetic
| 0.8
| A
| 8.5 /s
|
| 1
| 90
| 2,100
| 14,250
|-
|-
| 1 || G || 2.00 || A || 0.260 || Turret || Kinetic || 0.6 || A || 6.0 /s ||
| 1
||| 1 || 90 || 2,100 || 81,600
| G
| 2.00
| A
| 0.260
| Turret
| Kinetic
| 0.6
| A
| 6.0 /s
|
| 1
| 90
| 2,100
| 81,600
|-
|-
| 2 || E || 4.00 || A || 0.460 || Fixed || Kinetic || 2.2 || A || 7.0 /s || 15.6
| 2
||| 1 || 90 || 2,100 || 38,000
| E
| 4.00
| A
| 0.460
| Fixed
| Kinetic
| 2.2
| A
| 7.0 /s
| 15.6
| 1
| 90
| 2,100
| 38,000
|-
|-
| 2 || F || 4.00 || A || 0.640 || Gimbal || Kinetic || 1.6 || A || 7.5 /s ||
| 2
||| 1 || 90 || 2,100 || 57,000
| F
| 4.00
| A
| 0.640
| Gimbal
| Kinetic
| 1.6
| A
| 7.5 /s
|
| 1
| 90
| 2,100
| 57,000
|-
|-
| 2 || F || 4.00 || A || 0.500 || Turret || Kinetic || 1.2 || A || 6.2 /s ||7.3
| 2
||| 1 || 90 || 2,100 || 1,292,800
| F
| 4.00
| A
| 0.500
| Turret
| Kinetic
| 1.2
| A
| 6.2 /s
|7.3
| 1
| 90
| 2,100
| 1,292,800
|-
|-
|3
|3
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|3.5
|3.5
|A
|A
|5.9
|5.9 /s
/s
|
|
|
|
|
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|2.8
|2.8
|A
|A
|6.7
|6.7 /s
/s
|18.9
|18.9
|
|
|
|
|
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|4
|4
|A
|A
|3
|3 /s
/s
|24.5
|24.5
|
|
|
|
|
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|3.5
|3.5
|A
|A
|3.4
|3.4 /s
/s
|20.8
|20.8
|
|
|
|
|
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|}
|}
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
* Class 4 multi-cannons while seeming to have a low rate of fire (3.0/s for fixed, 3.4/s for gimballed), actually fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for fixed and gimballed respectively.
* Class 4 Multi-cannons have lower rate of fire (3.0/s for fixed, 3.4/s for gimballed), but fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for Fixed and Gimballed respectively.


== Engineers ==
== Engineer Modifications ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
This weapon can be modified by [[Engineers]] to enhance its abilities.


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{{WeaponNavbox}}
{{WeaponNavbox}}


[[ru:Многоствольное орудие]]
[[ru:Многоствольное орудие]]
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 21:49, 25 July 2018

Class 2 multi-cannon

Rapid fire, small calibre projectile weapon.

— In-Game Description

The Multi-cannon is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Piercing
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 F 2.00 A 0.280 Fixed Kinetic 1.2 A 8.0 /s 9.1 1 90 2,100 9,500
1 G 2.00 A 0.370 Gimbal Kinetic 0.8 A 8.5 /s 1 90 2,100 14,250
1 G 2.00 A 0.260 Turret Kinetic 0.6 A 6.0 /s 1 90 2,100 81,600
2 E 4.00 A 0.460 Fixed Kinetic 2.2 A 7.0 /s 15.6 1 90 2,100 38,000
2 F 4.00 A 0.640 Gimbal Kinetic 1.6 A 7.5 /s 1 90 2,100 57,000
2 F 4.00 A 0.500 Turret Kinetic 1.2 A 6.2 /s 7.3 1 90 2,100 1,292,800
3 C 8 A 0.6400 Fixed Kinetic 3.5 A 5.9 /s
3 C 8 A 0.970 Gimbal Kinetic 2.8 A 6.7 /s 18.9
4 A 16 A 0.730 Fixed Kinetic 4 A 3 /s 24.5
4 A 16 A 1.370 Gimbal Kinetic 3.5 A 3.4 /s 20.8
  • Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
  • Class 4 Multi-cannons have lower rate of fire (3.0/s for fixed, 3.4/s for gimballed), but fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for Fixed and Gimballed respectively.

Engineer Modifications

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

<verbatim>wk-style-navbox</verbatim>

<verbatim>wk-style-divclose</verbatim>


ru:Многоствольное орудие