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[[File:Multicannon.png|thumb|282px|Class 2 multi-cannon]] | |||
{{quote|Rapid Fire, small calibre projectile weapon...|In-Game Description}} | |||
A multi-cannon is a large caliber machine gun mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it. | |||
Multi-cannons are available as fixed, gimbal mounted, and turreted versions. | |||
==Munitions== | |||
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. | |||
<!-- Tested ? on ?, 2015--> | |||
Each shot costs 1 CR, therefore each magazine costs 90 CR, and one increment of 100 (standard re-arm unit) is 100 CR. Example: you fire 460 rounds in a fight, your total cost will be 460 CR, 4 "units" at 100 CR each, and a prorated "unit" of 60 rounds at 60 CR. | |||
==Specifications== | |||
{| class="article-table sortable" border="1" style="text-align: center;" | |||
|- | |||
! Class | |||
! Rating | |||
! Mass<br />(T) | |||
! Integrity | |||
! Power<br />Draw | |||
! Weapon<br />Mode | |||
! Damage<br />Type | |||
! Damage | |||
! Armour<br />Pen | |||
! ROF | |||
! DPS | |||
! | |||
! Thermal<br />Load | |||
! Ammo<br />Clip Size | |||
! Ammo<br />Maximum | |||
! Value<br />(CR) | |||
|- | |||
| 1 || F || 2.00 || A || 0.280 || Fixed || Kinetic || 1.2 || A || 8.0 /s || 9.1 | |||
||| 1 || 90 || 2,100 || 9,500 | |||
|- | |||
| 1 || G || 2.00 || A || 0.370 || Gimbal || Kinetic || 0.8 || A || 8.5 /s || | |||
||| 1 || 90 || 2,100 || 14,250 | |||
|- | |||
| 1 || G || 2.00 || A || 0.260 || Turret || Kinetic || 0.6 || A || 6.0 /s || | |||
||| 1 || 90 || 2,100 || 81,600 | |||
|- | |||
| 2 || E || 4.00 || A || 0.460 || Fixed || Kinetic || 2.2 || A || 7.0 /s || 15.6 | |||
||| 1 || 90 || 2,100 || 38,000 | |||
|- | |||
| 2 || F || 4.00 || A || 0.640 || Gimbal || Kinetic || 1.6 || A || 7.5 /s || | |||
||| 1 || 90 || 2,100 || 57,000 | |||
|- | |||
| 2 || F || 4.00 || A || 0.500 || Turret || Kinetic || 1.2 || A || 5.3 /s || | |||
||| 1 || 90 || 2,100 || 1,292,800 | |||
|- | |||
|3 | |||
|C | |||
|8 | |||
|A | |||
|0.6400 | |||
|Fixed | |||
|Kinetic | |||
|3.5 | |||
|A | |||
|5.9 | |||
/s | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|3 | |||
|C | |||
|8 | |||
|A | |||
|0.970 | |||
|Gimbal | |||
|Kinetic | |||
|2.8 | |||
|A | |||
|6.7 | |||
/s | |||
|18.9 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|4 | |||
|A | |||
|16 | |||
|A | |||
|0.730 | |||
|Fixed | |||
|Kinetic | |||
|4 | |||
|A | |||
|3 | |||
/s | |||
|24.5 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|4 | |||
|A | |||
|16 | |||
|A | |||
|1.370 | |||
|Gimbal | |||
|Kinetic | |||
|3.5 | |||
|A | |||
|3.4 | |||
/s | |||
|20.8 | |||
| | |||
| | |||
| | |||
|} | |||
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity. | |||
* Class 4 multi-cannons while seeming to have a low rate of fire (3.0/s for fixed, 3.4/s for gimballed), actually fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for fixed and gimballed respectively. | |||
== Engineers == | |||
This weapon can be modified by [[Engineers]] to enhance it's abilities. | |||
=== Modifications === | |||
The following modifications can be applied to this module: | |||
* [[Efficient Weapon|Efficient]] | |||
* [[High Capacity Weapon|High capacity]] | |||
* [[Lightweight Weapon|Lightweight]] | |||
* [[Long Range Weapon|Long range]] | |||
* [[Overcharged Weapon|Overcharged]] | |||
* [[Rapid Fire Weapon|Rapid fire]] | |||
* [[Short Range Weapon|Short range]] | |||
* [[Sturdy Weapon|Sturdy]] | |||
=== Possible Experimental Effects === | |||
Modifying this module can sometimes result in any one of the following special effects also being applied: | |||
* [[Auto Loader]] | |||
* [[Corrosive Shell]] | |||
* [[Emissive Munitions]] | |||
* [[Incendiary Rounds]] | |||
* [[Smart Rounds]] | |||
* [[Thermal Shock]] | |||
==Gallery== | |||
<gallery> | |||
Class 2 Multi-Cannon Concept Art.jpg|Multi-cannon concept art | |||
mcannon3_concept.jpg|Class 3 multi-cannon concept art | |||
mcannon4_concept.jpg|Class 4 multi-cannon concept art | |||
wpn_c1_multi.png|Class 1 Multi-cannon | |||
wpn_c2_multi.png|Class 2 Multi-cannon | |||
conda multicannons.png|Anaconda showing twin C3 multi-cannons | |||
File:9697fc566b9e82b51cf1a33b5a3aa21e41d08184.jpg |Sneak peak at a Class 4 mult-icannon from newsletter #120 | |||
20160908163522_1.jpg|Fer-de-Lance ''HCS Pournelle'' with Class 4 multciannon on gimbal mounting | |||
Large Multi-cannon.jpg|Large Multi-cannon | |||
Huge Multi-cannon.jpg|Huge Multi-cannon | |||
</gallery> | |||
{{WeaponNavbox}} | |||
[[ru:Многоствольное орудие]] | |||
[[Category:Weapons]] | |||
Revision as of 14:44, 10 October 2017

Rapid Fire, small calibre projectile weapon...
— In-Game Description
A multi-cannon is a large caliber machine gun mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it.
Multi-cannons are available as fixed, gimbal mounted, and turreted versions.
Munitions
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Each shot costs 1 CR, therefore each magazine costs 90 CR, and one increment of 100 (standard re-arm unit) is 100 CR. Example: you fire 460 rounds in a fight, your total cost will be 460 CR, 4 "units" at 100 CR each, and a prorated "unit" of 60 rounds at 60 CR.
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armour Pen |
ROF | DPS | Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | F | 2.00 | A | 0.280 | Fixed | Kinetic | 1.2 | A | 8.0 /s | 9.1 | 1 | 90 | 2,100 | 9,500 | |
| 1 | G | 2.00 | A | 0.370 | Gimbal | Kinetic | 0.8 | A | 8.5 /s | 1 | 90 | 2,100 | 14,250 | ||
| 1 | G | 2.00 | A | 0.260 | Turret | Kinetic | 0.6 | A | 6.0 /s | 1 | 90 | 2,100 | 81,600 | ||
| 2 | E | 4.00 | A | 0.460 | Fixed | Kinetic | 2.2 | A | 7.0 /s | 15.6 | 1 | 90 | 2,100 | 38,000 | |
| 2 | F | 4.00 | A | 0.640 | Gimbal | Kinetic | 1.6 | A | 7.5 /s | 1 | 90 | 2,100 | 57,000 | ||
| 2 | F | 4.00 | A | 0.500 | Turret | Kinetic | 1.2 | A | 5.3 /s | 1 | 90 | 2,100 | 1,292,800 | ||
| 3 | C | 8 | A | 0.6400 | Fixed | Kinetic | 3.5 | A | 5.9
/s |
||||||
| 3 | C | 8 | A | 0.970 | Gimbal | Kinetic | 2.8 | A | 6.7
/s |
18.9 | |||||
| 4 | A | 16 | A | 0.730 | Fixed | Kinetic | 4 | A | 3
/s |
24.5 | |||||
| 4 | A | 16 | A | 1.370 | Gimbal | Kinetic | 3.5 | A | 3.4
/s |
20.8 |
- Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
- Class 4 multi-cannons while seeming to have a low rate of fire (3.0/s for fixed, 3.4/s for gimballed), actually fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for fixed and gimballed respectively.
Engineers
This weapon can be modified by Engineers to enhance it's abilities.
Modifications
The following modifications can be applied to this module:
Possible Experimental Effects
Modifying this module can sometimes result in any one of the following special effects also being applied:
Gallery
-
Multi-cannon concept art
-
Class 3 multi-cannon concept art
-
Class 4 multi-cannon concept art
-
Class 1 Multi-cannon
-
Class 2 Multi-cannon
-
Anaconda showing twin C3 multi-cannons
-
Sneak peak at a Class 4 mult-icannon from newsletter #120
-
Fer-de-Lance HCS Pournelle with Class 4 multciannon on gimbal mounting
-
Large Multi-cannon
-
Huge Multi-cannon
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