FSD Experimental Effects Trade-off: Difference between revisions

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The [[Mass Manager]] and [[Deep Charge]] experimental effects for Frame Shift Drives both increase max jump range, but Mass Manager is likely more practical due to less fuel usage - less time spent fuel scooping.  
The [[Mass Manager]] and [[Deep Charge]] experimental effects for Frame Shift Drives both increase max jump distance, but Mass Manager is likely more practical due to less fuel usage - less time spent fuel scooping.  


Mass Manager increases jump range by 4% with no additional fuel consumption.   
=== Fuel Usage ===
Mass Manager increases jump distance by 4% with no additional fuel consumption.   


Deep Charge permits using up to 10% more fuel per jump, to increase the ''max'' jump range by ''approximately'' 4%.   
Deep Charge permits using up to 10% more fuel per jump, to increase the ''max'' jump distance by ''approximately'' 4%.   


For jump distances less than "vanilla" range (engines without experimental effects), Deep Charge behaves the same as vanilla, while Mass Manager ''always'' uses less fuel at ''any'' jump distance.  
For "vanilla" jump distances (engines without experimental effects), Deep Charge behaves the same as vanilla, while Mass Manager ''always'' uses less fuel at ''any'' jump distance.  


The reduced fuel usage of Mass Manager over Deep Charge over long distances (approximately 10% when using max-range jumps) requires ''less time spent fuel scooping''.  
The reduced fuel usage of Mass Manager over Deep Charge over long trips (approximately 10% when using max-range jumps) requires ''less time spent fuel scooping''.  


The max jump range increase of Deep Charge varies slightly depending on FSD Class (due to the nature of the hyperspace distance-vs-fuel burn equation<ref>https://www.reddit.com/r/EliteDangerous/comments/30nx4u/the_hyperspace_fuel_equation_documented/</ref>). Consequently, Deep Charge has ''slightly'' greater max jump range than Mass Manager (less than 1%) for Class 2 to 4 FSD, and less max jump range above Class 5<ref>https://forums.frontier.co.uk/threads/mass-manager-vs-deep-charge.403010/</ref>. This is however generally outweighed by the extra fuel scooping requirements, so Mass Manager is likely more practical for ''all'' FSD Classes. <references />
=== Max Jump Distance ===
 
The max jump distance Deep Charge varies slightly depending on FSD Class (due to the nature of the hyperspace distance-vs-fuel burn equation<ref>https://www.reddit.com/r/EliteDangerous/comments/30nx4u/the_hyperspace_fuel_equation_documented/</ref>). Consequently, Deep Charge has ''slightly'' greater max jump distance than Mass Manager for Class 2 to 4 FSD (and less max jump range above Class 5)<ref>https://forums.frontier.co.uk/threads/mass-manager-vs-deep-charge.403010/</ref>. It is however less than 1%, and generally outweighed by the extra fuel scooping requirements, so Mass Manager is likely more practical for ''all'' FSD Classes. <references />
[[Category:Experimental Effects]]
[[Category:Experimental Effects]]