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FSD Experimental Effects Trade-off: Difference between revisions

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The [[Mass Manager]] and [[Deep Charge]] experimental effects for Frame Shift Drives offer increased max jump range but in different ways.  
The [[Mass Manager]] and [[Deep Charge]] experimental effects for Frame Shift Drives both increase max jump range, but Mass Manager is likely more practical due to less fuel usage - less time spent fuel scooping.  


Mass Manager increases the max jump range by 4% with no additional fuel consumption.  
Mass Manager increases jump range by 4% with no additional fuel consumption.


Deep Charge permits using up to 10% more fuel per jump, to increase the jump range by ''approximately'' 4%. The actual increase varies slightly depending on FSD Class (due to the nature of the hyperspace distance-vs-fuel burn equation<ref>https://www.reddit.com/r/EliteDangerous/comments/30nx4u/the_hyperspace_fuel_equation_documented/</ref>).
Deep Charge permits using up to 10% more fuel per jump, to increase the ''max'' jump range by ''approximately'' 4%.


This variation causes Deep Charge to have greater max jump range for Class 2 to 4 FSD, and Mass Manager to be greater above Class 5<ref>https://forums.frontier.co.uk/threads/mass-manager-vs-deep-charge.403010/</ref>.  
For jump distances less than "vanilla" range (engines without experimental effects), Deep Charge behaves the same as vanilla, while Mass Manager ''always'' uses less fuel at ''any'' jump distance.  


The jump range advantage of Deep Change on a small FSD however is ''very small'' (less than 1%) and may be unnoticeable in practice. The extra fuel usage of Deep Charge over Mass Manager (approximately 10%) when using max-range jumps over long distances will require ''more time spent fuel scooping''.
The reduced fuel usage of Mass Manager over Deep Charge over long distances (approximately 10% when using max-range jumps) requires ''less time spent fuel scooping''.  


Also, for jump distances less than "vanilla" range (engines without experimental effects), Deep Charge behaves the same as vanilla, while Mass Manager ''always'' uses less fuel at ''any'' jump distance.
The max jump range increase of Deep Charge varies slightly depending on FSD Class (due to the nature of the hyperspace distance-vs-fuel burn equation<ref>https://www.reddit.com/r/EliteDangerous/comments/30nx4u/the_hyperspace_fuel_equation_documented/</ref>). Consequently, Deep Charge has ''slightly'' greater max jump range than Mass Manager (less than 1%) for Class 2 to 4 FSD, and less max jump range above Class 5<ref>https://forums.frontier.co.uk/threads/mass-manager-vs-deep-charge.403010/</ref>. This is however generally outweighed by the extra fuel scooping requirements, so Mass Manager is likely more practical for ''all'' FSD Classes. <references />
 
Deep Charge has slightly greater max jump range than Mass Manager for smaller Class Frame Shift Drives, however it is generally outweighed by the extra fuel scooping requirements. Mass Manager is likely more practical for ''all'' FSD Classes. <references />
[[Category:Experimental Effects]]
[[Category:Experimental Effects]]

Revision as of 14:51, 25 August 2025

The Mass Manager and Deep Charge experimental effects for Frame Shift Drives both increase max jump range, but Mass Manager is likely more practical due to less fuel usage - less time spent fuel scooping.

Mass Manager increases jump range by 4% with no additional fuel consumption.

Deep Charge permits using up to 10% more fuel per jump, to increase the max jump range by approximately 4%.

For jump distances less than "vanilla" range (engines without experimental effects), Deep Charge behaves the same as vanilla, while Mass Manager always uses less fuel at any jump distance.

The reduced fuel usage of Mass Manager over Deep Charge over long distances (approximately 10% when using max-range jumps) requires less time spent fuel scooping.

The max jump range increase of Deep Charge varies slightly depending on FSD Class (due to the nature of the hyperspace distance-vs-fuel burn equation[1]). Consequently, Deep Charge has slightly greater max jump range than Mass Manager (less than 1%) for Class 2 to 4 FSD, and less max jump range above Class 5[2]. This is however generally outweighed by the extra fuel scooping requirements, so Mass Manager is likely more practical for all FSD Classes.