FSD Experimental Effects Trade-off: Difference between revisions
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This variation causes Deep Charge to have greater max jump range for Class 2 to 4 FSD, and Mass Manager to be greater above Class 5<ref>https://forums.frontier.co.uk/threads/mass-manager-vs-deep-charge.403010/</ref>. | This variation causes Deep Charge to have greater max jump range for Class 2 to 4 FSD, and Mass Manager to be greater above Class 5<ref>https://forums.frontier.co.uk/threads/mass-manager-vs-deep-charge.403010/</ref>. | ||
The jump range advantage of Deep Change on a small FSD however is ''very small'' and may be unnoticeable in practice. The approximately 10% extra fuel usage of Deep Charge over Mass Manager (which similarly varies slightly depending on FSD Class) will however require more fuel to be scooped when travelling long distances, and so ''more time spent fuel scooping''. | The jump range advantage of Deep Change on a small FSD however is ''very small'' (less than 1%) and may be unnoticeable in practice. The approximately 10% extra fuel usage of Deep Charge over Mass Manager (which similarly varies slightly depending on FSD Class) will however require more fuel to be scooped when travelling long distances, and so ''more time spent fuel scooping''. | ||
Although Deep Charge may ''technically'' offer ''slightly'' greater max jump range than Mass Manager for smaller Class Frame Shift Drives, it is likely outweighed in many cases by the extra fuel scooping requirements. Thus Mass Manager is likely more practical for ''all'' FSD Classes. | Although Deep Charge may ''technically'' offer ''slightly'' greater max jump range than Mass Manager for smaller Class Frame Shift Drives, it is likely outweighed in many cases by the extra fuel scooping requirements. Thus Mass Manager is likely more practical for ''all'' FSD Classes. | ||
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[[Category:Experimental Effects]] | [[Category:Experimental Effects]] | ||