Multi-cannon: Difference between revisions
Editing a gallery |
added note on class 4 multi-cannons difference between listed rate of fire (shots/sec in game display) and projectiles fired per second (number of projectiles per shot is listed as 2 in game) |
||
| Line 45: | Line 45: | ||
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | * Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | ||
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity. | * Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity. | ||
* Class 4 multi-cannons while seeming to have a low rate of fire (3.0/s for fixed, 3.4/s for gimballed), actually fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for fixed and gimballed respectively. | |||
: <sup style="color: yellow">[1]</sup> Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. <sup>(Version 1.01)</sup> | : <sup style="color: yellow">[1]</sup> Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. <sup>(Version 1.01)</sup> | ||