Multi-cannon: Difference between revisions
→Munitions: Updated costs to make it more clear. Previously stated that ammo was 100 per shot, not 100 per re-arm batch of 100 rounds. |
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[[File:Multicannon.png|thumb|282px|Class 2 multi-cannon]] | |||
{{quote|Rapid Fire, small calibre projectile weapon...|In-Game Description}} | {{quote|Rapid Fire, small calibre projectile weapon...|In-Game Description}} | ||
A multi-cannon is a large caliber machine gun mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it. | A multi-cannon is a large caliber machine gun mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it. | ||
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! Class | ! Class | ||
! Rating | ! Rating | ||
! Mass (T) | ! Mass<br>(T) | ||
! Integrity | ! Integrity | ||
! Power<br | ! Power<br>Draw | ||
! Weapon<br | ! Weapon<br>Mode | ||
! Damage<br | ! Damage<br>Type | ||
! Damage | ! Damage | ||
! Armour<br | ! Armour<br>Pen | ||
! ROF | ! ROF | ||
! DPS | ! DPS | ||
! Thermal<br | ! Thermal<br>Load | ||
! Ammo<br | ! Ammo<br>Clip Size | ||
! Ammo<br | ! Ammo<br>Maximum | ||
! Value (CR) | ! Value<br>(CR) | ||
|- | |- | ||
| 1 | | 1 || F || 2.00 || A || 0.280 || Fixed || Kinetic || 2 || A || 8.0 /s || 3 || 1 || 90 || 2,100 || 9,500 | ||
| F | |||
| 2.00 | |||
| A | |||
| 0.280 | |||
| Fixed | |||
| Kinetic | |||
| 2 | |||
| A | |||
| 8.0 /s | |||
| 3 | |||
| 1 | |||
| 90 | |||
| 2,100 | |||
| 9,500 | |||
|- | |- | ||
| 1 | | 1 || G || 2.00 || A || 0.370 || Gimbal || Kinetic || 2 || A || 8.5 /s || 3 || 1 || 90 || 2,100 || 14,250 | ||
| G | |||
| 2.00 | |||
| A | |||
| 0.370 | |||
| Gimbal | |||
| Kinetic | |||
| 2 | |||
| A | |||
| 8.5 /s | |||
| 3 | |||
| 1 | |||
| 90 | |||
| 2,100 | |||
| 14,250 | |||
|- | |- | ||
| 1 | | 1 || G || 2.00 || A || 0.260 || Turret || Kinetic || 0 <sup style="color: yellow">[1]</sup> || A || 6.0 /s || 2 || 1 || 90 || 2,100 || 81,600 | ||
| G | |||
| 2.00 | |||
| A | |||
| 0.260 | |||
| Turret | |||
| Kinetic | |||
| 0 <sup style="color: yellow">[1]</sup> | |||
| A | |||
| 6.0 /s | |||
| 2 | |||
| 1 | |||
| 90 | |||
| 2,100 | |||
| 81,600 | |||
|- | |- | ||
| 2 | | 2 || E || 4.00 || A || 0.460 || Fixed || Kinetic || 2 || A || 7.0 /s || 4 || 1 || 90 || 2,100 || 38,000 | ||
| E | |||
| 4.00 | |||
| A | |||
| 0.460 | |||
| Fixed | |||
| Kinetic | |||
| 2 | |||
| A | |||
| 7.0 /s | |||
| 4 | |||
| 1 | |||
| 90 | |||
| 2,100 | |||
| 38,000 | |||
|- | |- | ||
| 2 | | 2 || F || 4.00 || A || 0.640 || Gimbal || Kinetic || 2 || A || 7.5 /s || 4 || 1 || 90 || 2,100 || 57,000 | ||
| F | |||
| 4.00 | |||
| A | |||
| 0.640 | |||
| Gimbal | |||
| Kinetic | |||
| 2 | |||
| A | |||
| 7.5 /s | |||
| 4 | |||
| 1 | |||
| 90 | |||
| 2,100 | |||
| 57,000 | |||
|- | |- | ||
| 2 | | 2 || F || 4.00 || A || 0.500 || Turret || Kinetic || 2 || A || 5.3 /s || 3 || 1 || 90 || 2,100 || 1,292,800 | ||
| F | |||
| 4.00 | |||
| A | |||
| 0.500 | |||
| Turret | |||
| Kinetic | |||
| 2 | |||
| A | |||
| 5.3 /s | |||
| 3 | |||
| 1 | |||
| 90 | |||
| 2,100 | |||
| 1,292,800 | |||
|} | |} | ||
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | * Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | ||