Multi-cannon: Difference between revisions

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→Munitions: Updated costs to make it more clear. Previously stated that ammo was 100 per shot, not 100 per re-arm batch of 100 rounds.
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Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
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<!-- Tested ? on ?, 2015-->
Each shot costs 100 CR per unit.
Each shot costs 1 CR, therefore each clip costs 90 CR, and one increment of 100 (standard re-arm unit) is 100 CR. Example: you fire 460 rounds in a fight, your total cost will be 460 CR, 4 "units" at 100 CR each, and a prorated "unit" of 60 rounds at 60 CR.


==Specifications==
==Specifications==
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* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
* Ammo Max does not account for the current clip, so a total of 2,190 rounds (clip and reserve) when at max ammo capacity.
: <sup style="color: yellow">[1]</sup> Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. <sup>(Version 1.01)</sup>
: <sup style="color: yellow">[1]</sup> Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. <sup>(Version 1.01)</sup>