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Multi-cannon: Difference between revisions

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Line 58: Line 58:
| 2,100
| 2,100
| 14,250
| 14,250
|-
| 1
| G
| 2.00
| A
| 0.260
| Turret
| Kinetic
| 0*
| A
| 6.0 /s
| 2
| 1
| 90
| 2,100
| 81,600
|-
| 2
| E
| 4.00
| A
| 0.460
| Fixed
| Kinetic
| 2
| A
| 7.0 /s
| 4
| 1
| 90
| 2,100
| 38,000
|-
| 2
| F
| 4.00
| A
| 0.640
| Gimbal
| Kinetic
| 2
| A
| 7.5 /s
| 4
| 1
| 90
| 2,100
| 57,000
|-
| 2
| F
| 4.00
| A
| 0.500
| Turret
| Kinetic
| 2
| A
| 5.3 /s
| 3
| 1
| 90
| 2,100
| 1,292,800
|-
|-
|}
|}
: * Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. <sup>(Version 1.01)</sup>
==Notes==
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 09:33, 18 December 2014

Template:Quote

File:Multicannon.png
A class 2 gimballed multi-cannon

A multi-cannon is mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of ammunition to supply it.

Multi-cannons are available as both fixed, gimbal mounted, and turreted weapons.

Buying Ammunition

When all your multi-cannon ammunition has been used up, you can replenish it by docking in a station and selecting the Fuel and Munitions menu. From the Munitions menu you can purchase a new stock of ammunition for your multi-cannons.

Specifications

Class Rating Mass (T) Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Penetration
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value (CR)
1 F 2.00 A 0.280 Fixed Kinetic 2 A 8.0 /s 3 1 90 2,100 9,500
1 G 2.00 A 0.370 Gimbal Kinetic 2 A 8.5 /s 3 1 90 2,100 14,250
1 G 2.00 A 0.260 Turret Kinetic 0* A 6.0 /s 2 1 90 2,100 81,600
2 E 4.00 A 0.460 Fixed Kinetic 2 A 7.0 /s 4 1 90 2,100 38,000
2 F 4.00 A 0.640 Gimbal Kinetic 2 A 7.5 /s 4 1 90 2,100 57,000
2 F 4.00 A 0.500 Turret Kinetic 2 A 5.3 /s 3 1 90 2,100 1,292,800
* Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. (Version 1.01)

Notes

  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.