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Javelin-Class Carrier: Difference between revisions

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== Overview ==
== Overview ==


It operates similar to a [[Drake-Class Carrier]]. There are 32 [[Landing Pad|landing pads]]: 16 large, 8 medium and 8 small. It is bigger than a Drake-Class Carrier. You're the one managing it and deciding where to jump. Anyone with permission can decide where to hyperjump. It has more storage space for a physical bank: commodities, personal items, goods and assets that you collect. Ships can be stored. Such as a trading squadron can put together some ships in the bank and others can lease them. There are currently no engineered modules, but you can outfit it anyway you want. Such as store fully A-rated vessels. You can put them in the bank and someone else can use it. Use it for mining, trading, BGS, Thargoid hunting, [[System Colonisation|colonisation]] etc. Access and control is restricted by ranks in the Squadron.
It operates similar to a [[Drake-Class Carrier]], and it's bigger. There are 32 [[Landing Pad|landing pads]]: 16 large, 8 medium and 8 small. You're the one managing it and deciding where to jump. Anyone with permission can decide where to hyperjump. It has more storage space for a physical bank: commodities, personal items, goods and assets that you collect. Ships can be stored. Such as a trading squadron can put together some ships in the bank and others can lease them. There are currently no engineered modules, but you can outfit it anyway you want. Such as store fully A-rated vessels. You can put them in the bank and someone else can use it. Use it for mining, trading, BGS, Thargoid hunting, [[System Colonisation|colonisation]] etc. Access and control is restricted by ranks in the Squadron.


== Upkeep ==
== Upkeep ==

Revision as of 12:55, 4 June 2025

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— In-Game Description

The Squadron Carrier is an upcoming capital ship. These tactical vessels are specifically for Squadrons.

Overview

It operates similar to a Drake-Class Carrier, and it's bigger. There are 32 landing pads: 16 large, 8 medium and 8 small. You're the one managing it and deciding where to jump. Anyone with permission can decide where to hyperjump. It has more storage space for a physical bank: commodities, personal items, goods and assets that you collect. Ships can be stored. Such as a trading squadron can put together some ships in the bank and others can lease them. There are currently no engineered modules, but you can outfit it anyway you want. Such as store fully A-rated vessels. You can put them in the bank and someone else can use it. Use it for mining, trading, BGS, Thargoid hunting, colonisation etc. Access and control is restricted by ranks in the Squadron.

Upkeep

Acquiring it will cost credits. There's also an upkeep cost. Details are not yet known.

Cosmetics

There will be livery to customize the SC.

Videos

References


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