Railgun: Difference between revisions

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In the right hands, the Railgun is a potent weapon, especially on small ships. The [[Diamondback Scout]] and [[Diamondback Explorer]] are ideal vehicles for the Railgun due to their excellent [[heat]] efficiency and agility, allowing them to easily keep a target in sight. The Railgun projectile moves fast enough that it effectively acts like a laser, with no measurable travel time; this makes it easier to use than many other fixed hardpoint weapons which would require leading the target and estimating its movement.
In the right hands, the Railgun is a potent weapon, especially on small ships. The [[Diamondback Scout]] and [[Diamondback Explorer]] are ideal vehicles for the Railgun due to their excellent [[heat]] efficiency and agility, allowing them to easily keep a target in sight. The Railgun projectile moves fast enough that it effectively acts like a laser, with no measurable travel time; this makes it easier to use than many other fixed hardpoint weapons which would require leading the target and estimating its movement.


Due to the high armor piercing, charge up and hitscan properties, the railgun is also good on slower ships, that cannot maintain lock on a target profile as continuously - as the weapon can take full advantage of situations where the use is heavily outmaneuvered.  The railgun's extensive range also helps with kiting strategies that less mobile ships generally employ.
Due to the high armor piercing, charge up and hitscan properties, the railgun is also good on slower ships, that cannot maintain lock on a target profile as continuously - as the weapon can take full advantage of brief opportunities of fire (such as against a more mobile opponent).  The railgun's extensive range also helps with kiting strategies that less mobile ships generally employ.


This weapon is only available in fixed mounts, and in class 1 and 2 hardpoints. It has a range of 3000m, but damage begins to fall off after 1000m. Railgun ammunition, ranging from basic slugs to high velocity munitions, can be [[Synthesis|Synthesized]].
This weapon is only available in fixed mounts, and in class 1 and 2 hardpoints. It has a range of 3000m, but damage begins to fall off after 1000m. Railgun ammunition, ranging from basic slugs to high velocity munitions, can be [[Synthesis|Synthesized]].