Railgun: Difference between revisions

Changed prices back to correct value as I edited previously with 10% discount.
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{{quote|Railguns require the trigger to be held to charge the weapon before firing. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. Rail slugs are effective at ship hull penetration.|In-Game Description}}
{{quote|Railguns require the trigger to be held to charge the weapon before firing. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. Rail slugs are effective at ship hull penetration.|In-Game Description}}


A '''Railgun''' is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used.  
A '''Railgun''' is a very powerful electromagnetic projectile weapon. Therefore it deals mixed thermic-kinetic damage. It requires a large amount of power to use it and generates a large amount of heat in the process, compared to other weapons but can cause severe damage to the target.  


Railguns are available as fixed mounted only weapons and they take about half a second to charge and fire followed by a 1.17 (C1) and 1.5 (C2) second cooldown, thus it can be very difficult to hit specific ship subsystems. However, their exceptional penetration allows them to hit subsystems even if punching through the wrong side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement, but generally they do high damage, either to a ship's subsystem or hull.
However, its exceptional penetration allows it to hit subsystems even when striking through the opposite side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement.


==Munitions==
==Munition==
Spent ammunition must be replenished once used. Any station equipped with a "Restock" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Each shot costs 200 CR per unit. As of version 2.2, the "Plasma Slug" effect can be added to the weapon by Engineers as a random roll when crafting, or "bought" at the expense of reputation with the Engineer with the "Adjust" option. A railgun with this effect does significantly less damage and draws a small but noticeable amount of fuel from the active reservoir to generate ammunition on demand rather than using the normal magazine.
Each shot costs 200 CR. The clip size is only a single shot, which takes 1s to reload. The total capacity is 80 shots which can be altered by enineering.
 
As of version 2.2, the "Plasma Slug" can be added to the weapon by engineers as an experimental effect. A railgun with this effect does significantly less damage and draws a small but noticeable amount of fuel from the active reservoir (22kg class 1, 25kg class 2) to generate ammunition on demand rather than using the normal magazine.


==Specifications==
==Specifications==
{| class="article-table sortable" border="1" style="text-align: center;"
Damage begins to fall off at 1000m with a total range of 3000m.
 
Another vaiant is the [[Imperial Hammer|Imperial Hammer Railgun]].
{| class="article-table sortable" style="text-align: center;" border="1"
|-
|-
! Class
! Class
! Rating
! Rating
! Mass<br>(T)
! Mass<br>(T)
! Integrity
!Integrity
! Power<br>Draw
! Power<br>Draw (MW)
! Weapon<br>Mode
! Weapon<br>Mode
! Damage<br>Type
! Damage<br>Type
! Damage
! Damage
! Armour<br>Pen
! Armor Pierce Rating
! ROF
! ROF
! DPS
! DPS
! Thermal<br>Load
!Distributor Draw (MW)
! Ammo<br>Clip Size
! Thermal<br>Load per shot
! Ammo<br>Maximum
! Value<br>(CR)
! Value<br>(CR)
|-
|-
| 1 || D || 2.00 || A || 1.150 || Fixed || Thermic Kinetic || 23.3|| A || 1.6 / s|| 37|| 12|| 1 || 80 || 51,600
| 1 || D || 2.00  
|40|| 1.150 || Fixed || Thermic Kinetic || 23.34|| 100|| 1.59 / s|| 37.05
|2.69|| 12|| 51,600
|-
|-
| 2 || B || 4.00 || A || 1.630 || Fixed || Thermic Kinetic || 41.5|| A || 1.2 / s|| 50|| 20|| 1 || 80 || 412,800
| 2 || B || 4.00  
|51|| 1.630 || Fixed || Thermic Kinetic || 41.53|| 100|| 1.20 / s|| 50.04
|5.11|| 20|| 412,800
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
== Engineers ==
== Engineers ==
This weapon can be modified by [[Engineers]] to enhance it's abilities.
This weapon can be modified by [[Engineers]] to enhance it's abilities.
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* [[Plasma Slug]]
* [[Plasma Slug]]
* [[Super Penetrator]]
* [[Super Penetrator]]
A Railgun using Plasma Slug requires approximately 22 kilograms (for Class 1) or 25 kilograms (for Class 2) of fuel per shot.


==Purchase Locations==
==Purchase Locations==
{| class="article-table sortable" border="1" style="text-align: center; display: inline-table;"
{| class="article-table sortable" style="text-align: center; display: inline-table;" border="1"
! Class
! Class
! Rating
! Rating