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Railgun: Difference between revisions

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→Possible Experimental Effects: Added Plasma Slug fuel use, which I estimate to be 23 to 25 kilograms per shot for a Medium Railgun.
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* [[Plasma Slug]]
* [[Plasma Slug]]
* [[Super Penetrator]]
* [[Super Penetrator]]
A Class 2 Railgun using Plasma Slug requires approximately 25 kilograms (0.025 tons) of fuel per shot.


==Purchase Locations==
==Purchase Locations==

Revision as of 20:52, 29 August 2017

File:Railgun Ingame.png

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A Railgun is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used.

Railguns are available as fixed mounted only weapons and they take about half a second to charge and fire followed by a 1.17 (C1) and 1.5 (C2) second cooldown, thus it can be very difficult to hit specific ship subsystems. However, their exceptional penetration allows them to hit subsystems even if punching through the wrong side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement, but generally they do high damage, either to a ship's subsystem or hull.

Munitions

Spent ammunition must be replenished once used. Any station equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Each shot costs 200 CR per unit. As of version 2.2, the "Plasma Slug" effect can be added to the weapon by Engineers as a random roll when crafting, or "bought" at the expense of reputation with the Engineer with the "Adjust" option. A railgun with this effect does significantly less damage and draws a small but noticeable amount of fuel from the active reservoir to generate ammunition on demand rather than using the normal magazine.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Pen
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 D 2.00 A 1.150 Fixed Thermic Kinetic 6 A 0.6 /s 4 3 1 80 51,600
2 B 4.00 A 1.630 Fixed Thermic Kinetic 7 A 0.5 /s 4 5 1 80 412,800
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.

Engineers

This weapon can be modified by Engineers to enhance it's abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

A Class 2 Railgun using Plasma Slug requires approximately 25 kilograms (0.025 tons) of fuel per shot.

Purchase Locations

Class Rating System Station
1 D Borr Armstrong City
1 D Witchhaul Hornby Terminal
1 D Aphra Beckman Terminal
1 D V1688 Aquilae Thompson Terminal
1 D Negidals Dalmas Hub
1 D Eravate Cleve Hub
1 D LHS 142 Vo Dock
1 D BD+19 2511 Lie Terminal
1 D Ross 733 Strekalov Gateway
2 B Aphra Beckman Terminal
2 B Negidals Dalmas Hub
2 B Bhritzameno Feynman Terminal
2 B Liaedin Peters Station
2 B LTT 15278 Zholobov Enterprise
2 B Montet Seddon Gatewa
2 B LHS 142 Vo Dock
2 B 31 Aquilae Compton Hub
2 B Quan Gurus Russel Dock
2 B Olgrea H.G. Wells Terminal
2 B BD+19 2511 Lie Terminal
2 B Cubeo Medupe City
2 B Wolf 397 Chelbin Service Station
2 B Ross 733 Strekalov Gateway
  • This list requires expansion

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