Railgun: Difference between revisions
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A '''Railgun''' is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used. | A '''Railgun''' is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used. | ||
Railguns are available as fixed mounted only weapons and thus it can be very difficult to hit specific ship subsystems. | Railguns are available as fixed mounted only weapons and they take about an eighth of a second to charge and fire, thus it can be very difficult to hit specific ship subsystems. However, their exceptional penetration allows them to hit subsystems even if punching through the wrong side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement, but generally they do either high damage to a ship's subsystem or hull. | ||
==Munitions== | ==Munitions== | ||
Revision as of 21:01, 7 April 2016
A Railgun is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used.
Railguns are available as fixed mounted only weapons and they take about an eighth of a second to charge and fire, thus it can be very difficult to hit specific ship subsystems. However, their exceptional penetration allows them to hit subsystems even if punching through the wrong side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement, but generally they do either high damage to a ship's subsystem or hull.
Munitions
Spent ammunition must be replenished once used. Any station equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Each shot costs 200 CR per unit.
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armor Pen |
ROF | DPS | Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | D | 2.00 | A | 1.150 | Fixed | Thermic Kinetic | 6 | A | 0.6 /s | 4 | 3 | 1 | 30 | 51,600 |
| 2 | B | 4.00 | A | 1.630 | Fixed | Thermic Kinetic | 7 | A | 0.5 /s | 4 | 5 | 1 | 30 | 412,800 |
- Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
Purchase Locations
| Class | Rating | System | Station |
|---|---|---|---|
| 1 | D | Borr | Armstrong City |
| 1 | D | Witchhaul | Hornby Terminal |
| 1 | D | Aphra | Beckman Terminal |
| 1 | D | V1688 Aquilae | Thompson Terminal |
| 1 | D | Negidals | Dalmas Hub |
| 1 | D | Eravate | Cleve Hub |
| 1 | D | LHS 142 | Vo Dock |
| 2 | B | Aphra | Beckman Terminal |
| 2 | B | Negidals | Dalmas Hub |
| 2 | B | Bhritzameno | Feynman Terminal |
| 2 | B | Liaedin | Peters Station |
| 2 | B | LTT 15278 | Zholobov Enterprise |
| 2 | B | Montet | Seddon Gatewa |
| 2 | B | LHS 142 | Vo Dock |
| 2 | B | 31 Aquilae | Compton Hub |
| 2 | B | Quan Gurus | Russel Dock |
| 2 | B | Olgrea | H.G. Wells Terminal |
- This list requires expansion
Gallery
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Concept Art
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Class 1 Railgun
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Class 2 Railgun