Railgun: Difference between revisions
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A Railgun is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used. | A Railgun is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used. | ||
Railguns are available as fixed mounted only weapons | Railguns are available as fixed mounted only weapons and thus it can be very difficult to hit specific ship subsystems. This weapon's damage can range considerably from 0 to 80% damage to the target ship's hull depending on the target ship type. It takes about an eighth of a second to charge and fire which can adversely affect the accuracy. | ||
==Munitions== | ==Munitions== | ||
Revision as of 08:18, 17 March 2015
A Railgun is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used.
Railguns are available as fixed mounted only weapons and thus it can be very difficult to hit specific ship subsystems. This weapon's damage can range considerably from 0 to 80% damage to the target ship's hull depending on the target ship type. It takes about an eighth of a second to charge and fire which can adversely affect the accuracy.
Munitions
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Each shot costs 200 CR per unit.
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armor Pen |
ROF | DPS | Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | D | 2.00 | A | 1.150 | Fixed | Thermic Kinetic | 6 | A | 0.6 /s | 4 | 3 | 1 | 30 | 51,600 |
| 2 | B | 4.00 | A | 1.630 | Fixed | Thermic Kinetic | 7 | A | 0.5 /s | 4 | 5 | 1 | 30 | 412,800 |
- Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
Purchase Locations
| Class | Rating | System | Station |
|---|---|---|---|
| 1 | D | Borr | Armstrong City |
| 1 | D | Witchhaul | Hornby Terminal |
| 1 | D | Aphra | Beckman Terminal |
| 2 | B | Aphra | Beckman Terminal |
| 2 | B | Negidals | Dalmas Hub |
| 1 | D | Negidals | Dalmas Hub |
| 1 | D | Eravate | Cleve Hub |
| 2 | B | Bhritzameno | Feynman Terminal |
- This list requires expansion