Railgun: Difference between revisions
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{{quote|Railguns require the trigger to be held to charge the weapon before firing. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. Rail slugs are effective at ship hull penetration.|In-Game Description}} | {{quote|Railguns require the trigger to be held to charge the weapon before firing. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. Rail slugs are effective at ship hull penetration.|In-Game Description}} | ||
A Railgun is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used. | A Railgun is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used. | ||
Railguns are available as fixed mounted only weapons. | Railguns are available as fixed mounted only weapons. Becuase of this it is extremely difficult to hit specific parts of a ship at close range. Let alone long distances. Depending on what part of the ship you hit it can range from doing 0% damage to 10-80% hull damage depending on the ship. The charge time of about 0.8 seconds contributes to the accuracy factor. | ||
==Munitions== | ==Munitions== | ||