System Architect: Difference between revisions
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| image = Ocellus Station Construction.jpg | | image = Ocellus Station Construction.jpg | ||
| risk = Medium | | risk = Medium | ||
| reward = | | reward = Medium | ||
| timeinvestment = Very High | | timeinvestment = Very High | ||
| suggestedships = [[Anaconda]]; [[Beluga Liner]]; [[Federal Corvette]]; [[Imperial Clipper]]; [[Imperial Cutter]]; [[Type-7 Transporter]]; [[Type-8 Transporter]]; [[Type-9 Heavy]]; [[Type-10 Defender]];[[Panther Clipper Mk II]] | | suggestedships = [[Anaconda]]; [[Beluga Liner]]; [[Federal Corvette]]; [[Imperial Clipper]]; [[Imperial Cutter]]; [[Type-7 Transporter]]; [[Type-8 Transporter]]; [[Type-9 Heavy]]; [[Type-10 Defender]];[[Panther Clipper Mk II]] | ||
Revision as of 12:43, 20 February 2026
The System Architect is a career to build and manage colonies to utilize star systems.
Overview
The architect can develop 1 or more star systems by placing facilities such as a starport, planet port and settlement. The facilities determine the economy type such as high tech or agribusiness. You can create new civilizations and expand a faction's influence.
Colonial development
A player becomes a system architect when an unpopulated star system is claimed by building a primary starport.[1] There can be only 1 architect per system.[1] That person stays the architect forever.[1] It requires lots of commodities to expand a colony.[1] There are no upkeep costs.[1] Facilities such as settlements and outposts, determine the economy in the system.[2] This affects the trade within and between systems. You can be the architect of countless systems.[1] If you move on to another system then the BGS takes over.[1] Previous colonies stay the same, but you can return to develop it further.[1]
Development
The System Architect career was added with the Trailblazers update on 26 Feb 2025. It includes developing planetary bodies with tenuous atmospheres thus it requires the ED: Odyssey expansion.