System Architect: Difference between revisions
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The architect owns 1 or more [[Star system|star systems]] and develops it by placing facilities such as a [[starport]], [[Surface Port|planet ports]] and [[Settlement|settlements]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Power|Power]]'s influence. |
The architect owns 1 or more [[Star system|star systems]] and develops it by placing facilities such as a [[starport]], [[Surface Port|planet ports]] and [[Settlement|settlements]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Power|Power]]'s influence. |
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== Facilities == |
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List of facilities that can be built: |
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* [[Surface Port|Planet ports]] |
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* [[Settlement|Settlements]] |
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* [[Starport]] |
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== Colonial development == |
== Colonial development == |
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Revision as of 12:37, 2 January 2025
Work in progress This page is about an unreleased or work-in-progress item. All information is subject to change. |
The System Architect is a career that involves system colonisation to develop and utilize a star system.
Overview
The architect owns 1 or more star systems and develops it by placing facilities such as a starport, planet ports and settlements. The facilities determine the economy type such as high tech or agribusiness. You can create new civilizations and expand a Power's influence.
Facilities
List of facilities that can be built:
Colonial development
A player becomes a system architect after an empty star system is claimed by building a primary starport.[1] There can be only 1 architect per system.[1] That person stays the architect forever.[1] It requires lots of commodities to expand a colony.[1] There are no upkeep costs.[1] Facilities such as settlements and outposts, determine the economy in the system.[2] This affects the trade within and between systems. A player can be the architect of countless systems.[1] If you move on to another system then the BGS takes over.[1] Previous colonies stay the same, but you can return to develop it further.[1]
Development
The System Architect career will be added in Q1 2025. It includes developing planetary bodies with tenuous atmospheres thus it requires the ED: Odyssey expansion.
Videos
Gallery
References
| Colonisation | |
| Combat |
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| Covert |
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| Exploration |
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| Mining |
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| Multiplayer |
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| Trading |
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| Transportation |
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| Careers marked with O are only available if Odyssey is installed. | |