System Architect: Difference between revisions
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== Colony development == | == Colony development == | ||
A player becomes a system architect after an empty star system is | A player becomes a system architect after an empty star system is claimed by building a primary starport.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> There can be only 1 architect per system.<ref name=":6" /> That person stays the architect forever.<ref name=":6" /> It requires lots of commodities to expand a colony.<ref name=":6" /> There are no upkeep costs.<ref name=":6" /> Facilities such as settlements and [[Outpost|outposts]], determine the [[Market Economy|economy]] in the system.<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> This affects the trade within and between systems. A player can be the architect of countless systems.<ref name=":6" /> If you move on to another system then the [[Background Simulation|BGS]] takes over.<ref name=":6" /> Previous colonies stay the same, but you can return to develop it further.<ref name=":6" /> | ||
==Videos== | ==Videos== | ||
<gallery> | <gallery> | ||