Point Defence Turret: Difference between revisions

m + infobox
After fast-checking the Point Defence Turret in-game description I realized that it can no longer engage Hatch Breaker Limpets.
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{{quote|Missile Defence. Automatically tracks and fires upon missiles and torpedoes in range when powered.|In-Game Description}}
{{quote|Missile Defence. Automatically tracks and fires upon missiles and torpedoes in range when powered.|In-Game Description}}
The '''Point Defence Turret''' is a utility [[module]] that is used to defend against hostile [[Missile Rack|missiles]], [[Torpedo Pylon|torpedoes]], [[Mine Launcher|mines]], and [[Limpet Controller/Hatch Breaker|Hatch Breaker limpets]].
The '''Point Defence Turret''' is a utility [[module]] that is used to defend against hostile [[Missile Rack|missiles]], [[Torpedo Pylon|torpedoes]] and [[Mine Launcher|mines]]. The Point Defence Turret can no longer counter [[Limpet Controller/Hatch Breaker|Hatch Breaker limpets]]. (Source In-Game description)


==Usage==
==Usage==
Once activated, the Point Defence Turret will automatically target and shoot at any [[Missile Rack|missiles]], [[Torpedo Pylon|torpedoes]], [[Mine Launcher|mines]], and [[Limpet Controller/Hatch Breaker|Hatch Breaker limpets]] within its 2.5 kilometer range and line-of-sight, including munitions fired by both hostile and friendly ships. Provided the module remains powered and has ammunition, it will continuously fire kinetic projectiles in four three-round bursts per clip to try and destroy the targets. This is not a perfect countermeasure, however, and hostile munitions in a blind spot or fired close enough to the ship have a moderate chance of impacting.
Once activated, the Point Defence Turret will automatically target and shoot at any [[Missile Rack|missiles]], [[Torpedo Pylon|torpedoes]] and [[Mine Launcher|mines]], [The Point Defence Turret can no longer counter [[Limpet Controller/Hatch Breaker|Hatch Breaker limpets]].] within its 2.5 kilometer range and line-of-sight, including munitions fired by both hostile and friendly ships. Provided the module remains powered and has ammunition, it will continuously fire kinetic projectiles in four three-round bursts per clip to try and destroy the targets. This is not a perfect countermeasure, however, and hostile munitions in a blind spot or fired close enough to the ship have a moderate chance of impacting.


Point Defence Turret rounds have a large firing spread, meaning the module's accuracy significantly diminishes when targets are further away. Additionally, due to the positioning of utility mounts on many ship models, line-of-sight limitations may require multiple Point Defence Turrets to be installed to ensure the most complete coverage possible. Pilots who use fewer Point Defence Turrets can compensate by being aware of their positioning and rotating their ship to keep the Point Defence Turrets facing oncoming hostile munitions. If installed on ships intended for transport and cargo duty, Point Defence Turrets are best placed on utility slots on the ship's underside or adjacent to the cargo hatch in order to provide the best coverage against Hatch Breaker limpets.  
Point Defence Turret rounds have a large firing spread, meaning the module's accuracy significantly diminishes when targets are further away. Additionally, due to the positioning of utility mounts on many ship models, line-of-sight limitations may require multiple Point Defence Turrets to be installed to ensure the most complete coverage possible. Pilots who use fewer Point Defence Turrets can compensate by being aware of their positioning and rotating their ship to keep the Point Defence Turrets facing oncoming hostile munitions. If installed on ships intended for transport and cargo duty, Point Defence Turrets are best placed on utility slots on the ship's underside or adjacent to the cargo hatch in order to provide the best coverage against Hatch Breaker limpets.